From the White Wolf catalog:
- Beyond the Shroud of Death...
- "We are creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live?" -- Anya Woodmere, Heretic of the Middle Path
- Can There Be Hope for the Damned?
- The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding the realms of the Restless Dead beyond Stygia to the mysterious Dark Kingdoms, the Wraith Players Guide opens up new possibilities for creative roleplaying.
Ghost Story: Staying, Late, at the OfficeEdit
The opening is an introduction to Erik, his struggles to cope with becoming a wraith, and the abduction of the wraithly woman he has come to love from afar.
This section offers several suggested movies and books to get storytellers and players in the mood for a Wraith chronicle.
Chapter One: TraitsEdit
Chapter Two: Wraith SocietyEdit
Chapter Three: The Dark KingdomsEdit
Chapter Four: RulesEdit
Chapter Five: ArcanosEdit
Chapter Six: RoleplayingEdit
A series of essays by Wraith authors to assist Storytellers and players.
The lone entry is here is a very useful quick-reference chart of the other thirteen Arcanoi from the core book.
As noted in the summary, this book introduces Wraith's signature character, Erik. Erik and the exploits of his Reaper, the Ferryman Severus, will come into play throughout the rest of the series, lasting all the way until .
"The worst part about the whole thing is I've been dead for three weeks and I still can't get out of the office. Pathetic, isn't it?" --Erik, Staying, Late, At the Office
- Erik, Signature wraith.
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