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Wraith: The Oblivion Second Edition

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Authors: Bill Aguiar, Jackie Cassada, Mark Cenczyk, Ben Chessell, Richard E. Dansky, Graeme Davis, Rick Hautala, Ian Lemke, Steve Long, James A. Moore, Joshua Mosquiera, Nicky Rea, Ethan Skemp, Wendy Soss, Cynthia Summers, Allen Tower, Richard Watts, Fred Yelk
Storyteller Game System: Mark Rein•Hagen
Developer: Richard E. Dansky
Editor: Cynthia Summers
Additional Editing: Ken Cliffe
Art Direction: Lawrence Snelly, Aileen E. Miles
Artists: Mike Chaney, John Cobb, Mike Danza, Guy Davis, Darren Frydendall, Michael Gaydos, Pia Guerra, Anthony Hightower, Fred Hooper, Leif Jones, Eric Lacombe, Brian LeBlanc, Vince Locke, Larry MacDougall, Heather McKinney, George Pratt, Jonathan Rhea, Andrew Ritchie, E. Allen Smith, Ron Spencer, Joshua Gabriel Timbrook, Drew Tucker
Cover Art: Larry Friedman, Henry Higgenbotham
Layout & Typesetting: Katie McCaskill
Playtesters: Fred Yelk, Ronni Radner, Cynthia Summers, Ethan Skemp, Michael Rollins, Joshua Gorfain, Andrew Bates, Laura Perkinson, Adina Adler, Roger Dingledine, Chris Douglas, Elizabeth Ditchburn, Heather Grove, Jeffrey Howard, David Kern, Larry Lenoff, Harold MacKiernan, Gwendolin Piper, Sybil Shearin, Andrew Twyman, Catherine Hackett, Edward Sleight, Jr., Brad Alan Townsend, Forrest Marchinton, Catherine Little, Shawn Carter, Stewart MacWilliam, Deena McKinney, Tad McDivitt, Andrea McDivitt, Michael Tracey, David Dilks, G. Scott Smith, Charles Gentner, Calliope Reeves Alien Budd
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1996
Pages: 296
Year: 1996
Publication #: WW6600
Reference #: ISBN 1-56504-600-5
Price: $28.00

Wraith: The Oblivion Second Edition is the revised corebook for the Wraith: The Oblivion game.

SummaryEdit

From the White Wolf catalog:

The Storytelling Game of Passion and Horror: Second Edition
This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning.
So What Do You Do?
Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out. Life after death is hard. Choose. You have an eternity to weigh the consequences. Wraith: The Oblivion: It's not about death. It's about what comes after.

PreludeEdit

George (with help from his Shadow) introduces the living (and readers) to the main points of Wraith.

Book One: DeathEdit

Chapter One: IntroductionEdit

The basics of roleplaying, and the Storyteller System, along with what Wraith is about and the game's Lexicon.

Chapter Two: SettingEdit

Beginning with the Shadowlands, this chapter goes through the major aspects of Wraith's setting, including information on the physiology and use of souls, the caste system of wraithly society, the major factions of Wraith (most notably the Hierarchy, Heretics, Renegades, Guilds, and Ferrymen), and finally, the Historia Popularis Stygiae (A Popular History of Stygia), as written by Dante Alighieri.

Chapter Three: RulesEdit

A brief chapter covering the basic rules of gameplay, meant for players.

Book Two: RebirthEdit

Chapter Four: CharacterEdit

Details on building your own wraith from the ground up.

Chapter Five: TraitsEdit

More detailed information on everything from Archetypes to Arcanoi.

Chapter Six: The ShadowEdit

Every wraith has a dark side; here's how you go about constructing and playing it.

Book Three: The Darker SideEdit

Chapter Seven: StorytellingEdit

More information about Wraith's intended mood, possibilities for chronicles, and how to Harrow someone who needs it.

Chapter Eight: SystemsEdit

The meat-and-potatoes of gameplay, covering how to damage a wraith, how to resolve oneself and Transcend, what happens when the Fog comes into play, and what all of those dots on your character sheet can actually mean.

Chapter Nine: DramaEdit

More suggestions for how to use a character's abilities, combat, a sample of how to play (told through a comic), and the antagonists of wraiths, including Spectres and the other denizens of the Classic World of Darkness.

Background InformationEdit

Due to a printing error, the way for wraiths to regain Pathos was left out of the second edition. Newer editions of the book have the information printed on the very last page, behind the index; those without this section can check the archived Wraith page to print the missing page.

According to WTO: Ends of Empire Bullet-pdf Bullet-nip, the pentagonal tag on the back cover of the book is the Ferrymen's key into Dis.

Memorable QuotesEdit

CharactersEdit

  • Charon: Emperor of the Dead of Stygia. Currently missing.
  • Lady of Fate: Not missing, but not much more visible, either.
  • The Deathlords: Charon left them in charge. Many consider this a bad idea.
  • Erik: A newly reaped wraith.

ReferencesEdit

Angst, Arcanos (WTO), Ferryman, Fetter, Guild (WTO), Hierarchy, Heretic, Legion (WTO), Malfean (WTO), Obolus, Oblivion (cWOD), Passion, Pathos, Renegade, Shadow (WTO), Shadowlands (cWOD), Spectre (WTO), Stygia (cWOD), Transcendence, Wraith

Previous book:
WTO: Dark Kingdom of Jade Adventures Bullet-pdf
Game Books
Wraith: The Oblivion
Next book:
The Risen

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