Thanks to everyone who has ever contributed to and played in the World of Darkness. You make this book possible and now there are new stories to tell. Special thanks to Torben Mogensen for providing his five dots of expertise in probability mechanics.
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
An overview of the new combat system that is used in the World of Darkness. It explains the mechanics of combat, as well as describing some common combat factors and lists several example weapons that can be used in the World of Darkness.
This section is for Storytellers, and can be divided into several sections. The first contains several explanations for the parts of a successful World of Darkness Chronicle, which include, among others: theme, mood, plot, conflict, etc. It also has some example plot hooks and the elements of a preliminary story for characters being introduced to the World of Darkness. The second section lists example antagonists and enemy types. The final section contains information on ghosts in the World of Darkness, and mechanics for using them in a chronicle.