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World of Darkness: Mafia

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Cover image.
Author: Ari Marmell, Matthew McFarland, C.A. Suleiman, Ed Hall (fiction)
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: Ed Hall
Art Direction: Richard Thomas
Artists: Andy Trabbold, Mike Danza, Kirk Van Wormer, Kieran Yanner
Front Cover Art: Mike Danza
Back Cover Art: Kirk Van Wormer
Layout & Typesetting: Kieran Yanner
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: June 3, 2002
Pages: 124
Year: 2002
Publication #: WW 02228
Reference #: ISBN 1-58846-266-9
Price:

World of Darkness: Mafia is a supplement for the World of Darkness, which tells of the connections between organized crime and the supernatural.

Contents

[edit] Summary

From the White Wolf catalog:

This Thing of Ours
Like the supernatural denizens of the World of Darkness, the "men of respect" are damned in their own unique way. Beholden to tradition, threatened by ethics, and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night.

[edit] Soliliquy

A runaway gets entangled with the Mafia and with the supernatural.

[edit] Introduction: This Thing of Ours

More info on the Mafia, World of Darkness-style, as well as guidelines for using the book.

[edit] Chapter One: A Distinguished History

The history of the Mafia, from Sicily to America.

[edit] Chapter Two: Made Men in a World of Darkness

How to join the Mafia, what you can expect to do when you get there, and information on the Mafia's supernatural connections with the kindred, (especially the Ventrue, the Lasombra, the Giovanni, the Nosferatu, and the Brujah), the Garou (by way of the Glass Walkers and the Shadow Lords), and mages, (primarily the Cult of Ecstacy, the Virtual Adepts, and the Syndic Progenitors).

[edit] Chapter Three: Character Creation

How to make your own Mafia man (or woman) for use in a campaign, including special abilities and backgrounds.

[edit] Chapter Four: The Veil of Secrets and Lies

A Mafia target-turned-ghost talks of his life past the Shroud, tracking the man who killed him.

[edit] Chapter Five: Storytelling

Ways to use the Mafia, styles of storytelling to use with the Mafia, and other suggestions, guidelines, and warnings for getting it involved in a storyline.

[edit] Obsequies

A Mafia man whose mother passes on becomes mixed up with spirits and other dark creatures.

[edit] Background Information

The book is marked on the back as being primarily for Vampire: The Masquerade, but can be used with any of the World of Darkness games, in particular Vampire, Werewolf: The Apocalypse, Mage: The Ascension, and Wraith: The Oblivion.

[edit] Memorable Quotes

[edit] Characters

[edit] References

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