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|Storyteller Game System:||Mark Rein•Hagen|
|Art Direction:||Richard Thomas|
|Artists:||Tom Berg, Robert MacNeill, E. Allen Smith, Anthony Tabbold|
|Full Page Art:||Brian LeBlanc|
|Cover Art:||Drew Tucker|
|Cover Design:||Robert Dixon|
|Layout & Typesetting:||Aileen E. Miles|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 02223|
|Reference #:||ISBN 1-56504-136-4|
World of Darkness: Gypsies covers the role of the Romani people in the Classic World of Darkness, from their connections to the supernatural to their ways of fighting them.
From the White Wolf catalog:
- From Lands Unknown
- The supernatural creatures of the World of Darkness tend to think of humans as little more than animals, ignorant of what really goes on in the shadows around them. The Gypsies think this of the supernaturals. The Gypsies have seen things which would turn a werewolf's fur white and make a vampire's fangs fall out.
- To Times Undreamed of
- They've had dealings with all the supernatural creatures, from the vampires in their fortress cities to the wraiths in the shadows and from the werewolves of the wild to the mages in their libraries. They know the time of reckoning is coming -- and they're ready.
An overview of the role of the Rom in the World of Darkness, along with suggested reading and a Gypsy Lexicon.
Chapter One: The History of the RomEdit
Chapter Two: The PeopleEdit
The culture of the Rom and how they have influenced the supernatural, such as the Ravnos. Also talks about the Seeds of Knowledge, descended from the tree Dracian created, and the mysterious Convergence.
Chapter Three: The GypsyEdit
How to make a playable Gypsy character for a World of Darkness campaign.
Chapter Four: The MagicEdit
The mystical powers of the Rom, and how they correspond and conflict with those of the dark creatures.
Chapter Five: Families of PowerEdit
The famous, infamous, and powerful among the Gypsy clans.
Chapter Six: Gypsy ChroniclesEdit
Ideas for Rom-related World of Darkness chronicles.
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