|Authors:||Clayton Oliver, Keith Taylor and Chuck Wendig|
| World of Darkness created by Mark Rein•Hagen.|
The Storytelling System is based on the Storyteller System designed by Mark Rein•Hagen.
|Art Director:||Mike “Bruce Dickinson” Chaney|
|Layout and Typesetting:||Mike Chaney|
|Interior Art:||Sam Araya, Jamie Tolagsen, Avery Butterworth, Travis Ingram, Nick Stakal, Jim Pavelec, James Cole, Greg Boychuk, Brad Williams, Mark Poole, Durwin Talon, Alexander Dunnigan & Caleb Cleaveland|
|Prologue Design:||Becky Jollensten|
|Front Cover Art:||Becky Jollensten|
|Front & Back Cover Design:||Mike Chaney|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||January 30, 2006|
|Publication #:||WW 55102|
|Reference #:||ISBN 1-58846-486-5|
|Price:|| Print: $29.99/$24.99|
- From the White Wolf Catalog:
Chapter One: Melee Weaponry Edit
Melee Weaponry provides rules for a vast array of weapons designed to be used up close and personal, from knives, swords, axes and staves to razor blades and strangle wires and tools such as claw hammers, nail guns and blowtorches. The chapter concludes with rules for characters making their own improvised weaponry in an emergency, such as a shiv or a homemade sap.
Chapter Two: Firearms and Ranged Weaponry Edit
Firearms and Ranged Weaponry takes a look at weapons designed for a more impersonal sort of encounter. Pistols, rifles, SMGs and shotguns are found here, as are machine guns, archaic firearms, bows, crossbows and even flare guns. The chapter concludes with rules for suppressive fire.
Chapter Three: Tactical and Heavy Weaponry Edit
Tactical and Heavy Weaponry takes a step up from the contents of Chapters One and Two, and examines explosive weapons, using new rules for explosives that integrate them more fully with the Storytelling System’s combat mechanics. This chapter also covers NBC weaponry: those weapons of nuclear, biological and chemical nature.
Chapter Four: Vehicles Edit
Vehicles provides a more in-depth look at vehicles, including everything from skateboards and bikes to SUVs and limousines to tanks and helicopters, all designed for use with the Storytelling System’s chase system to encourage troupes to take advantage of the dramatic potential for vehiclebased conflicts in their games. The chapter concludes with a look at how vehicles can be used to enhance horror stories.
Chapter Five: Equipment and Accessories Edit
Equipment and Accessories covers everything from night vision goggles and pistol suppressors to ghost-hunting equipment, body armor and personal shields; the chapter closes with a look at security systems (both expensive and improvised) and traps.
Chapter Six: Weaponry and the World of Darkness Edit
Weaponry and the World of Darkness is an in-depth look at real-world weapons law, which focuses on the United States but also touches on the state of gun laws across the world. This chapter also presents a system for the black-market purchase of illegal arms.
Appendix: Merits Edit
Merits provides a variety of new Merits, including eight new Fighting Styles, for players who want their characters to get the most out of the equipment contained in this book’s other chapters.
Background Information Edit
Memorable Quotes Edit
| Previous release:|| Game Books|
Chronicles of Darkness books
| Next release:|