Fandom

White Wolf Wiki

World of Darkness: Armory

12,012pages on
this wiki
Add New Page
Talk0 Share
Wodarmory
Credits
Authors: Clayton Oliver, Keith Taylor and Chuck Wendig
World of Darkness created by Mark Rein•Hagen.
The Storytelling System is based on the Storyteller System designed by Mark Rein•Hagen.
Developer: Lea Sheppard
Editor: Scribendi.com
Art Director: Mike “Bruce Dickinson” Chaney
Layout and Typesetting: Mike Chaney
Interior Art: Sam Araya, Jamie Tolagsen, Avery Butterworth, Travis Ingram, Nick Stakal, Jim Pavelec, James Cole, Greg Boychuk, Brad Williams, Mark Poole, Durwin Talon, Alexander Dunnigan & Caleb Cleaveland
Prologue Design: Becky Jollensten
Front Cover Art: Becky Jollensten
Front & Back Cover Design: Mike Chaney
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: January 30, 2006
Pages: 216
Publication #: WW 55102
Reference #: ISBN 1-58846-486-5
PDF: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $29.99/$24.99
Digital: $17.99

World of Darkness: Armory is a sourcebook for the Chronicles of Darkness. It contains various forms of weaponry for all the races of the world.

Summary Edit

From the White Wolf Catalog:
Nothing out there is friendly.
Nothing.
I mean it.
It's the golden rule, my man, the golden rule.
"Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU."
It's hard times, man.
Hard times.
Better be prepared.
Hafta be
Now gimme that duct tape and those tinsnips."
- Larry Crenshaw, monster-hunter
This book includes:
  • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness
  • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within
  • A hardware companion to Vampire, Werewolf and Mage chronicles

ChaptersEdit

Prologue Edit

Introduction Edit

Chapter One: Melee Weaponry Edit

Melee Weaponry provides rules for a vast array of weapons designed to be used up close and personal, from knives, swords, axes and staves to razor blades and strangle wires and tools such as claw hammers, nail guns and blowtorches. The chapter concludes with rules for characters making their own improvised weaponry in an emergency, such as a shiv or a homemade sap.

Chapter Two: Firearms and Ranged Weaponry Edit

Firearms and Ranged Weaponry takes a look at weapons designed for a more impersonal sort of encounter. Pistols, rifles, SMGs and shotguns are found here, as are machine guns, archaic firearms, bows, crossbows and even flare guns. The chapter concludes with rules for suppressive fire.

Chapter Three: Tactical and Heavy Weaponry Edit

Tactical and Heavy Weaponry takes a step up from the contents of Chapters One and Two, and examines explosive weapons, using new rules for explosives that integrate them more fully with the Storytelling System’s combat mechanics. This chapter also covers NBC weaponry: those weapons of nuclear, biological and chemical nature.

Chapter Four: Vehicles Edit

Vehicles provides a more in-depth look at vehicles, including everything from skateboards and bikes to SUVs and limousines to tanks and helicopters, all designed for use with the Storytelling System’s chase system to encourage troupes to take advantage of the dramatic potential for vehiclebased conflicts in their games. The chapter concludes with a look at how vehicles can be used to enhance horror stories.

Chapter Five: Equipment and Accessories Edit

Equipment and Accessories covers everything from night vision goggles and pistol suppressors to ghost-hunting equipment, body armor and personal shields; the chapter closes with a look at security systems (both expensive and improvised) and traps.

Chapter Six: Weaponry and the World of Darkness Edit

Weaponry and the World of Darkness is an in-depth look at real-world weapons law, which focuses on the United States but also touches on the state of gun laws across the world. This chapter also presents a system for the black-market purchase of illegal arms.

Appendix: Merits Edit

Merits provides a variety of new Merits, including eight new Fighting Styles, for players who want their characters to get the most out of the equipment contained in this book’s other chapters.

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

Previous release:
CofD: World of Darkness: Chicago Bullet-pdf Bullet-nip
Game Books
Chronicles of Darkness books
Next release:
CofD: World of Darkness: Chicago - Three Shades of Night Bullet-fiction

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.