World of Darkness: Antagonists
From the White Wolf Wiki, the most complete White Wolf reference
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| Authors: | Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland, Morgan A. McLaughlin |
| Storyteller Game System: | Mark Rein•Hagen |
| Developer: | Matthew McFarland |
| Editor: | Ellen P. Kiley |
| Art Direction: | Mike Chaney |
| Layout & Typesetting: | Mike Chaney |
| Artists: | Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram, James Cole |
| Cover Art: | Becky Jollensten |
| Cover Design: | Becky Jollensten, Mike Chaney, Matt Milberger |
| Publisher: | White Wolf Publishing, Inc |
| Imprint: | White Wolf Game Studio |
| Published: | November 29, 2004 |
| Pages: | 132 |
| Year: | 2004 |
| Publication #: | WW 55301 |
| Reference #: | ISBN 1-58846-478-4 |
| Price: | $24.99 |
World of Darkness: Antagonists is a book for the World of Darkness detailing the common villains that any of the supernatural denizens may encounter in their adventures.
Contents |
[edit] Summary
From the White Wolf catalog:
- Deep in the Shadows
- The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger...and some defy definition altogether.
- Monsters Know Fear
- World of Darkness: Antagonists provides systems and information on beings for use as foes and foils for your Storytelling characters. Zombies, monster-hunters, cultists and stranger things await. Some want only to exist, to feed in their own ways and be left alone. Others exist only to stalk and kill the unsuspecting. Do you stand against them, or do you have something more...devious in mind?
[edit] Prelude: Detroit Mystere
[edit] Introduction
Notes on how to use this book, as well as list of suggested resources to consult for inspiration.
[edit] Chapter One: The Living Dead
This chapter talks about alternate ways to become a walking corpse in the World of Darkness. Zombies, corpses created and raised, usually to serve another, are first, followed by Imbued, a sort of primitive Promethean, and Revenants, ghosts who manage to re-enter their bodies, usually in order to exact revenge.
[edit] Chapter Two: A Need for Vengence
The monster hunters are covered in this chapter, including common reasons for becoming one, how they operate, and why they fight the supernaturals of the World of Darkness.
[edit] Chapter Three: The Righteous and the Wicked
The cultists who worship and fear the supernaturals can make for potent enemies. Included in this chapter are types of cults, how they form, how they operate, and how they threaten.
[edit] Chapter Four: Fear Given Form
How to create monsters not covered by any of the existing categories in the the World of Darkness. Includes pre-made horrors and hooks for a campaign; creatures include the Aswang, the Beast of Bethelehem, Groetnichs, The Hunger, the Living Web, the Passion Shades, the Thief, Toxicum Mold, the Witchcats, and the Virus.
[edit] Background Information
[edit] Memorable Quotes
[edit] Characters
[edit] References
Aswang, Beast of Bethelehem, Groetnich, The Hunger, Imbued (nWOD), Living Web, Passion Shade, Revenant (nWOD), Thief, Toxicum Mold, Witchcat, Virus, Zombie
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