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William Biltmore

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Biltmore William

William Biltmore












Antoine Le Fanu




former Prince

William Biltmore is a member of the Kindred triumvirate that rules over New England, along with Roman Pendragon and Stanford Warwick.


Biltmore was born in Wales and through his life he became an accomplished bard. Eventually, however, his songs turned darker, telling tales of monsters in the night that abducted the ignorant peasantry. His mind was haunted with visions of the undead, unknowing that what he saw was real and threatened the Masquerade.

During a drought, Biltmore was accused of being a sorcerer and blamed for every misfortune that happened to anyone. He tried to flee to mainland Europe, but the mob captured him and nearly beat him to death. He was saved, however, by the intervention of a mysterious frenchman called Antoine Le Fanu.

Fascinated by the somewhat distorted insight of Biltmore, Le Fanu gave him the embrace and the two traveled together for a long time. When they returned to wales in 1747, Biltmore avenged himself on the nobility by feeding on them and eventually assumed the princedom of Cardiff.

A Ventrue plot, however, forced him to flee to Switzerland, where he met Roman Pendragon and Stanford Warwick. Warwick coerced him to join Operation Longbow and Biltmore traveled to New England, secretly backing prince Quentin King III of Boston.

Character SheetEdit

William Biltmore
Sire: Antoine Le Fanu
Nature: Conniver
Demeanor: Traditionalist
Generation: 6th
Embrace: 1642
Apparent Age: Late 20′s
Physical: Strength 4, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 7, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 5
Talents: Alertness 3, Brawl 3, Dodge 3, Empathy (Carousing) 5, Expression (Poetic) 4, Intimidation 4, Intrigue 5, Leadership 4, Scan 5, Subterfuge 4
Skills: Drive 2, Firearms 2, Melee 2, Performance (Singing) 4, Ride 2, Stealth 4
Knowledges: History 5, Kindred Lore 4, Linguistics 4, Malkavian Time 3, Occult 2
Disciplines: Auspex 4, Celerity 2, Dementation 3, Dominate 5, Fortitude 2, Obfuscate 6, Presence 3, Thaumaturgy 4
Thaumaturgical Paths: Path of Blood 4, Movement of the Mind 3, Weather Control 3
Backgrounds: Contacts 2, Herd 3, Influence 4, Resources 5, Status 6
Virtues: Conscience 0, Self-Control 4, Courage 4
Morality: Humanity 4
Willpower: 8



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