|Concept and Design:||Justin Achilli, Philippe Boule, Bill Bridges, Dean Burnham, Ken Cliffe, Conrad Hubbard, Mike Lee, Chris McDonough, Matthew McFarland, Aileen E. Miles, Ethan Skemp, Richard Thomas, Mike Tinney, Stephan Wieck, and Frederick Yelk|
|Second-Stage Concept and Design:||Justin Achilli, Bill Bridges, Dean Burnham, Ken Cliffe, Chris McDonough, and Frederick Yelk|
|Third-Stage Concept and Design:||Justin Achilli, Philippe Boule, Carl Bowen, Bill Bridges, Ken Cliffe, Conrad Hubbard, Ethan Skemp, Mike Tinney, and Frederick Yelk|
|Werewolf: The Forsaken is inspired by Werewolf: The Apocalypse|
|Werewolf: The Apocalypse was created by Mark Rein•Hagen|
|Written by:||Carl Bowen, Rick Jones, James Kiley, Matthew McFarland, and Adam Tinworth. Werewolf and the World of Darkness created by Mark Rein•Hagen.|
|World of Darkness co-created by Stewart Wieck|
|Additional Material:||John Chambers, Ken Cliffe] Forrest B. Marchinton, Deena McKinney, Wayne Peacock, Sean Riley, Matthew J. Rourke and Ethan Skemp|
|Developed by:||Ethan Skemp|
|Developmental Assistance:||Carl Bowen and Ken Cliffe|
|Art Director:||Aileen E. Miles|
|Layout and Typesetting:||Aileen E. Miles|
|Interior Art:||Abrar Ajmal, Dave Allsop, Clint Langley, David Leri, Britt Martin, Matt Milberger, Mark Nelson, Torstein Nordstrand, Michael Phillippi, Steve Prescott, Jeff Rebner, Jean-Sebastian Rossbach, James Ryman, Ron Spencer, Richard Thomas, Jamie Tolagson, Conan Venus|
|Front & Back Cover Design:||Matt Milberger, Aileen E. Miles, Richard Thomas|
|First- and Second-Stage Playtesters:||Krister M. Michl, Daniel Byström, Robert Holmberg, Mattias Renmark, Nils-Johnson Andreasson, David Bergkvist, Dee McKinney, Buck Marchinton, Wayne Peacock, Dana Jones, Kirk Jones, Fred Grass, Ben Chism, Alan Alexander, Bishop Lewis, Jarett Underwood, James Luke Boswell, Matt Ragan, Jay Ragan, Paul Garmer, Carol Garmer, Aaron Wheatcraft, Jim Zubkavich, Gala Ferriere, Julian Hubbard, Reuel Castillo, Rachel “Bunnie” Winter, Albert Mowatt, Brent Halstead, Malcolm Sheppard, Tara De Blois, Kearsley Sheider-Wethy, Ted Sunnerton, Stephen Sharpe, Chad McGrath, Douglas A. Forsyth, Ryan Brandos, Robin Nair, Cassandra Brackett, Matthew Petosa, Jasmine Marie Gribble, J. Entsmiger, Kraig Blackwelder, Ben Heisler, Jacob R. Martinson, Richard Luke Bennett, Joey Turner|
|Third-Stage and In-House Playtesters:||Justin Achilli; Philippe Boulle; Carl Bowen; Bill Bridges; John Chambers; Ken Cliffe; Conrad Hubbard; Chris McDonough; Mike Tinney; Aaron Voss; Frederick Yelk|
|Many kudos to the array of stalwarts and visionaries who took the word “werewolf” and turned it into the first incarnation of Werewolf proper: thanks to Mark Rein•Hagen, Bill Bridges, Robert Hatch, Josh Timbrook, Wes Harris, Richard Thomas, Andrew Greenberg, Stewart Wieck, Travis L. Williams, Sam Chupp, William Hale, Samuel Witt, Geoff Pass and to all the others who weren’t mentioned by name but who marked the game with their ideas anyhow. Thanks also to the many authors who helped fine-tune the idea of roleplaying werewolves again and again, polishing the bones until this new book could be born from the foundations of the old. We couldn’t have done it without the trail you blazed before us.|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||March 14, 2005|
|Publication #:||WW 30000|
|Reference #:||ISBN 1-58846-324-9|
Werewolf: The Forsaken Rulebook is the core rulebook for Werewolf: The Forsaken. It is described as "a game of savage fury", and is the second game for the Chronicles of Darkness (the "New" World of Darkness).
From the Onyx Path catalog:
- Full Moon Rising
- The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.
- Wolves at the Door
- Werewolf: The Forsaken the game of bestial violence and supernatural terror is the second core setting sourcebook intended for use with White Wolf's new Storytelling System™. Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature.
Prologue: Fresh Meat Edit
Fiction. A pack of Uratha track down a young werewolf about to go through his first change, but things don't go according to plan.
An overview of werewolves, Forsaken-style, plus notes on theme, mood and appropriate inspirational literature and media. Also includes a lengthy lexicon, including many terms from the First Tongue.
Chapter One: The World of the Forsaken Edit
The society, legends and enemies of the Uratha.
Chapter Two: Character Edit
Chapter Three: Special Rules and Systems Edit
Rules for Uratha specific actions and circumstances, like interacting with spirits, changing forms, and dealing with the Death Rage.
Chapter Four: Storytelling and Antagonists Edit
Appendix One: The Spirit World Edit
Appendix Two: The Rockies Edit
An introduction to Werewolf: The Forsaken's signature setting, the Rocky Mountains.
Epilogue: Skins Edit
Fiction. The aftermath of the young Uratha change, following on from the Prologue.
Background Information Edit
Mark Rein•Hagen is credited no less than four times in the opening pages for creating Werewolf and/or the World of Darkness.
- Dana Knife-to-the-Back, signature character for the Blood Talons Tribe
- Doomwise, signature character for the Bone Shadows Tribe
- Elias Winterborn, signature character for the Storm Lords Tribe
- Heartsblood, signature character for the Hunters in Darkness Tribe
- Kalila Bleeding-Edge, signature character for the Iron Masters Tribe
- Nameless, signature Ghost Wolf character
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