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Vileshrikes are a species of aerial, predatory hobgoblins.

Overview[]

A bit stringy, but you’ll do.

Nesting in the tallest of the Hedge’s briars, Vileshrikes are foul things, feathers splattered with excrement and blood. How much of each hobgoblin is humanoid and how much is avian varies from specimen to specimen, but each is a violent creature, attacking passing travelers, either for some treasure that catches its eye or for the travelers themselves. These unfortunates are taken to the hobgoblin’s befouled lair to be impaled on a spike and left to rot.

Character Sheet[]

Mental Attributes: Intelligence 1, Wits 3, Resolve 2
Physical Attributes: Strength 4, Dexterity 3, Stamina

Vileshrike

2
Social Attributes: Presence 3, Manipulation 1, Composure 2
Mental Skills: Crafts (Nestmaking) 2, Investigation 1
Physical Skills: Athletics (Flight) 4, Brawl (Claws) 5, Larceny (Flyby) 4
Social Skills: Intimidation (Shrieks) 4
Merits: Fast Reflexes 2
Willpower: 4
Initiative: 5
Defense: 3
Speed: 10 ground, 15 in flight
Health: 7
Weapons/Attacks:

Type Damage Range Dice Pool Special
Claws 2(L) 12
Bite 3(L) 12

Poisonous Filth: After any successful bite or claw attack, a vileshrike’s victim must succeed on a Stamina + Resolve roll to resist the wound becoming poisoned due to the shrike’s foul hygiene (see p. 49 of the World of Darkness Rulebook for rules on resisting poison). Poisoned wounds deliver an extra point of lethal damage per hour until they are cleaned out with alcohol or clean water. Healing the wound is not enough to stop the poison damage from continuing to occur; the filth must be cleaned out of the wound, or it will continue to harm the victim and can eventually kill him.

References[]

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