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m (Victorian Age: Vampire (book) moved to Victorian Age: Vampire Rulebook: Standard rulebook nomenclature)

Revision as of 15:44, 9 November 2006

Cover image.
Authors: Justin Achilli, Kraig Blackwelder, Brian Campbell, Will Hindmarch, Ari Marmell
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: John Chambers
Art Direction: Richard Thomas
Layout & Typesetting: Ron Thompson
Artists: Mike Danza, Guy Davis, Rebecca Guay, Vince Locke, Matt Mitchell, Christopher Shy, Richard Thomas, Andy Trabbold
Front and Back Cover Design: Ron Thompson
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 2002
Pages: 220
Year: 1880
Publication #: WW 02470
Reference #: ISBN 1-58846-229-3
Price: $26.95

Victorian Age: Vampire is the first book in the second historical expansion for Vampire: The Masquerade. Taking place during the late 1800's, the Kindred still rule the night, but there are hints that their reign may not be for much longer.

Summary

From the White Wolf catalog:

A Tradition of Gothic Literature
A world lit only by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It is a glorious fin de siecle, a brief period when the Damned are truly thrilled to be undead.

Prelude: The Turning of Adam, or Innocence Conquered

Dr. Fell, seeking a companion in the nights of London, seduces a young man who defines innocence.

Chapter One: The Empire After Nightfall

The status and plots of the Kindred and the attitudes and innovations of the world at the end of the 1800's.

Chapter Two: The Clans

The activities, interests, and beliefs of each of the Clans during the Victorian Age.

Chapter Three: Characters

How to make a Kindred of the Victorian Age.

Chapter Four: Chasing Sunset

Wraith Cornelius Netchurch travels the Skinlands in search of information on the Kindred, hoping that none of his family will be involved with them again.

Chapter Five: Storytelling

The atmosphere of Gothic storytelling in the Gothic Victorian era.

Chapter Six: Antagonists

Those who seek to destroy, manipulate, and otherwise oppose the Kindred.

Background Information

Memorable Quotes

Characters

References

Previous book:
None
Game Books
Victorian Age: Vampire books
Next book:
Vampire Age: Vampire Companion