|Authors:||Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver, Sven Skoog|
|Additional Material:||Justin Achilli, Regina McKinney|
|Storyteller Game System:||Mark Rein•Hagen|
|Art Direction:||Richard Thomas|
|Artists:||Mike Danza, Guy Davis, Michael Gaydos, Vince Locke, Greg Loudon, David Sexton, Joshua Gabriel Timbrook|
|Cover Art:||William O'Connor|
|Layout:||Pauline Benney, Ron Thompson|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-56504-264-6|
From the White Wolf catalog:
- The Final Nights Hide a Million Stories
- From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and...others...prowl the nights. Only one individual knows all the secrets of the World of Darkness.
- And They Must All Be Told
- The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enignmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.
Recommendations for using the information in this book.
Chapter One: The UndeadEdit
An FAQ on the Kindred and game rules presented in the Revised rulebook.
Chapter Two: Among the NightsEdit
Notes on the way the clans really work, and updated information on the bloodlines of the Baali, the Nagaraja, and the True Brujah, as well as new backgrounds and the revised versions of the Disciplines Daimoinon, Necromancy's Vitreous Path, and Temporis. There are also brief snippets on the status of the other bloodlines, as well as suggestions for creating your own bloodline and creating Storyteller characters from mortals to elders.
Chapter Three: The Storyteller's CraftEdit
Tips for beginning and experienced Storytellers on running a smooth and interesting campaign, including handling controversial situations.
Chapter Four: The TroupeEdit
Alternate ways to create characters, suggestions for dealing with troublesome players, and notes on Humanity.
Chapter Five: Alternate SettingsEdit
Places and times to set campaigns, including Enoch, the Second City, Carthage and the classical world, the Dark Ages, and the periods thereafter that do not have much in the way of information, as well as alternate settings and myths.
Chapter Six: A World of DarknessEdit
Notes on using other supernatural characters, including ways to convert them to Vampire stats for ease of use.
Chapter Seven: The Black HandEdit
Information on the elusive True Black Hand.
This book was also produced in a limited edition, with leatherette cover, cloth bookmark, and a heavy cardstock protective case. (See Vampire Storytellers Handbook Revised (limited).)
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Vampire: The Masquerade books
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Clanboook: Tzimisce Revised