|Authors:||Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver and Sven Skoog|
|Additional Material:||Justin Achilli and Regina McKinney|
|Art Direction:||Richard Thomas|
|Layout & Typesetting:||Pauline Benney|
|Interior Art:||Mike Danza, Guy Davis, Michael Gaydos, Vince Locke, Greg Loudon, David Sexton, Joshua Gabriel Timbrook|
|Front Cover Art:||William O'Connor|
|Front and Back Cover Design:||Pauline Benney, Ron Thompson|
| Authors' Special Thanks
Thanks to Kiley, Carter, Carl, Gator, Miss Gretchen, Mikko and Mole for their advice and opinions on all matters GMical.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||January 2, 2000|
|Publication #:||WW 02304|
|Reference #:||ISBN 1-56504-264-6|
|Price:|| Print: $27.09/$22.09|
- From the White Wolf Catalog:
Recommendations for using the information in this book.
Chapter One: The UndeadEdit
An FAQ on the Kindred and game rules presented in the Revised rulebook.
Chapter Two: Among the NightsEdit
Notes on the way the clans really work, and updated information on the bloodlines of the Baali, the Nagaraja, and the True Brujah, as well as new backgrounds and the revised versions of the Disciplines Daimoinon, Necromancy's Vitreous Path, and Temporis. There are also brief snippets on the status of the other bloodlines, as well as suggestions for creating your own bloodline and creating Storyteller characters from mortals to elders.
Chapter Three: The Storyteller's CraftEdit
Tips for beginning and experienced Storytellers on running a smooth and interesting campaign, including handling controversial situations.
Chapter Four: The TroupeEdit
Alternate ways to create characters, suggestions for dealing with troublesome players, and notes on Humanity.
Chapter Five: Alternate SettingsEdit
Places and times to set campaigns, including Enoch, the Second City, Carthage and the classical world, the Dark Ages, and the periods thereafter that do not have much in the way of information, as well as alternate settings and myths.
Chapter Six: A World of DarknessEdit
Notes on using other supernatural characters, including ways to convert them to Vampire stats for ease of use.
Chapter Seven: The Black HandEdit
Information on the elusive True Black Hand.
- This book was also produced in a limited edition, with leatherette cover, cloth bookmark, and a heavy card stock protective case.
| Previous release:|| Game Books|
Vampire: The Masquerade books
| Next release:|