Design: Mark Rein•Hagen
Written by: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck
Development: Mark Rein•Hagen, Andrew Greenberg, Stewart Wieck
Editing: Robert Hatch
Design Contributors: Lisa Stevens, Travis Williams, Chris McDonough, Joshua Gabriel Timbrook, Nicole Lindroos, John Brandt, Brenda Stiles, Tom Dowd, Graeme Davis, Timothy Carroll, Stephan Wieck, Aaron Voss
Art Director: Richard Thomas
Art: Tim Bradstreet, John Cobb, Felipe Echevarria, Max Shade Fellwalker, Doug Gregory, John Lakey, Laura Lakey, Larry McDougall, Robert McNeill, Ken Meyer, Jr., Richard Thomas, Joshua Gabriel Timbrook
Models: Tristan M. Duarte, Max Shade Fellwalker, Doug Gregory, Ken Meyer, Jr., B. J. West
Typesetting & Layout: Sam Chupp, William Hale, Chris McDonough
Production: Richard Thomas, Josh Timbrook, Sam Chupp, William Hale, Chris McDonough
Cover Design: Chris McDonough
Cover Photograph: Mark Pace
White Wolf Game Studio:
A special thanks to Anne Köhlhofer and Andreas Wichter for that very first Vampire game session.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1992
Pages: 270
Year: 1992
Publication #: WW02002
Reference #: ISBN 1-56504-029-5
PDF: Bullet-rpg
Price: Digital: $16.80

Vampire: The Masquerade Second Edition is the first major revision of the Vampire: The Masquerade game system. Vampire: The Masquerade Second Edition reuses and revises a large amount of text from the first edition of the Vampire: The Masquerade Rulebook, although much of the text is heavily edited and reorganized. The major changes from First to Second Edition are not in content but in form: Vampire: The Masquerade Second Edition was the core rulebook for any White Wolf book to be printed in hardcover and on glossy paper stock, and with that change came a greater emphasis on style and presentation, making the book more immediately accessible both for reference and for casual use.


From the White Wolf Catalog:
Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.
You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.
These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.
This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.
Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.
Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity.


Preface: The DamnedEdit

The beginning of the book is a letter written by V.T. to W.H explaining the nature of vampires from their strengths to their weaknesses.  Though not specifically said it is implied that the author of the letter is Vlad Tepes (Count Dracula) speaking to William Harker.

Book One: BackgroundEdit

Chapter One: IntroductionEdit

This is the introduction to the Storytelling system.  It talks about what is Storytelling, role playing, the Storyteller and aids.  It touches on different kinds of role playing by a brief paragraph about Live Action (LARP).  The chapter concludes with a brief overview of becoming a Vampire, the Hunger of a Vampire, and the Beast.

Chapter Two: SettingEdit

This chapter explains what the World of Darkness really is.  It talks about the Gothic-Punk world, its look and its feel. The Chapters gives brief overviews of the Social Distinctions of the Vampire community, the Traditions and how they apply to the society, the three major political sects, the clans, and the antagonists.

End of this chapter is a overview of the Generations from Caine to the 13th Generation and a Lexicon.

Chapter Three: StorytellingEdit

The Chapter on Storytelling is an overview of how to create a story using the storyteller system.  It talks about the art of Storytelling as well as advanced storytelling techniques.

Book Two: BecomingEdit

Chapter Four: RulesEdit

The Chapter covers the basic rules to playing the game. It is broken up into subsections that deal with Actions, Dice Rolling, and Game Terms.  There is an example character sheet in this section.

Chapter Five: CharacterEdit

The chapter deals with the generation of a character and steps to take when creating one.

Chapter Six: ChronicleEdit

This chapter gives us an overview of what a Chronicle can be or should be.  It gives you the basics for creating and running one by having the Setting, Characters, Antagonists, Plot, and Motif.  It gives the potential storyteller some example concepts for a Chronicle.

Book Three: PermutationsEdit

Chapter Seven: TraitsEdit

Chapter Seven is the explanation of the Traits used to create characters and the story.


Brujah - Rabble  - "All creatures of sentience deserve to be free - it is our born right.  When we overthrow this decadent system that attempts to rule us, we can overthrow the system that rules the mortals as well.  We shall be the saviors of the Earth" (p.127)

Gangrel - Outlanders - "The city is not our home.  It is simply the only place where we are allowed to exist for long.  Our people have become ill and deranged because we have lived in this purgatory so long and have grown dependent on the tainted blood of the mortals."  (p. 129)

Malkavian - Kooks - "Madness you say! Do you fear me?  Are you afraid of what I might do, of what I might say?  What a fascinating reaction.  Don't you find it somewhat encumbering?" (p. 131)

Nosferatu - Sewer Rats "I don't look for trouble, but if it comes, I hide from it.  Damn right, pretty boy.  You may call me chicken, but I've known a lot of Kindred over the years who got smart just a few seconds too late.  It's not like we can't die, it's just that it don't come natural any more." (p. 133)

Toreador - Degenerates "I remember my first love, a beautiful woman with a silver laugh.  For nine years we were constant companions, but in the end I had to let her go.  She begged me to take her but I could not.  You may call me cruel, but in the end I realized she was not a true artist, but an imitator..  She was unworthy.  I don't think I have ever recovered." (p. 135)

Tremere - Warlocks  "We must survive Gehenna and establish the tenets of the new world order once the horror is overcome.  If we are to succeed, we must control the other clans.  No more time can be wasted.  If they cannot be convinced to aid us, they must be forced." (p. 137)

Ventrue - Blue Bloods  "The best way to get even with one's enemies is to outlive them.  Because we are reasonable and above such petty concerns as vengeance, we are the leaders among our kind.  Our colleagues do little to support the Camarilla, so we must bear the burden alone." (p. 139)

Caitiff - This is shown in a picture but does not give any descriptions of them.


Archetypes were used to determine the character's Nature and Demeanour.  They were useful in determining how a character regained Willpower during the course of a chronicle.

Architect, Bon Vivant, Bravo, Caregiver, Child, Conformist, Conniver, Curmudgeon, Deviant, Director, Fanatic, Gallant, Jester, Judge, Loner, MartyrRebel, Survivor, Traditionalist, Visionary


Mental: Perception, Intelligence, Wits

Physical: Strength, Dexterity, Stamina

Social: Charisma, Manipulation, Appearance


Talents: Acting, Alertness, Athletics, Brawl, Dodge, Empathy, Intimidation, Leadership, Streetwise, Subterfuge

-Other Talents: Expression, Guile, Intrigue, Painting, Sculpture, Search

Skills: Animal Ken, Drive, Etiquette, Firearms, Melee, Music, Repair, Security, Stealth, Survival

-Other Skills: Boating, Cooking, Painting, Piloting

Knowledge: Bureaucracy, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science

- Other Knowledge: Art History, Geograqphy,, History, Journalism, Military Science, Philosophy, Theater, Theology


Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, Protean, Thaumaturgy


Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status


Conscience, Self Control, Courage


Chapter Eight: SystemsEdit

Chapter Eight contains information about Character development, such as rewarding experience, spending experience, diablerie and Golconda; Physical States, such as sources of injury, healing, and Final Death; Mental States, such as Frenzy, Rotschreck, Derangements, and the Blood Bond.

Chapter Nine: DramaEdit

Chapter Nine is the mechanics of the game.  This chapter gives general notes on how to resolve Mental, Physical, and Social actions. Examples: Research, Feats of Strength, and Interrogation.  It also gives the stages of combat and firearms chart,  There is an Example of Play.


The Appendix has several antagonists for the storyteller to use in her chronicle.  The Appendix also has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and oves into the Chicago Chronicles.

Background InformationEdit

Memorable QuotesEdit

"Now, reader, I have told my dream to thee;  See if you canst interpret it to me  Or to thyself, or neighbor.  But take heed  Of misinterpreting; for that, instead  Of doing good, will but thyself abuse  By misinterpreting evil issues."

- John Bunyan, Pilgrim's Progress

Therefore with the same necessity with which the stone falls to earth; the hungry wolf buries its fangs in the flesh of its prey, without the possibility of the knowledge that it itself is the destroyed as well as the destroyer.

- Arthur Schopenhauer

Childhood is the kingdom where nobody dies.  Nobody that matters, that is.

- Edna St.Vincent Millay, Childhood is the Kingdom where Nobody Dies.

The dynamic principle of fantsy is play.

- C.G. Jung

I forget how to move  When my mouth is this dry  And my eyes are bursting hearts  In a bloodstained sky  Oh it was sweet and wild.

- The Cure, Homesick

I was early to finish, I was late to start I must be an adult - I'm a minor at heart.

- Minor Threat, Minor Threat

Stood by the gate at the foot of the garden watching them pass like clouds in the sky try to cry out in the heat of the moment possessed by a fury that burns from inside.

- Joy Division, The Eternal

I tell myself I will not go even as I drive there.

- Big Black, Bad Houses

And the Lord said unto him, "Therefore whosoever slayeth Cain, vengeance shall be taken on him sevenfold."  And the Lord set a mark upon Cain, lest any finding him should kill him.

- Genesis 4:15

But first, on earth as Vampire sent,  Thy corpse shall from its tomb be rent;  Then ghastly haunt thy native place,  And suck the blood of all thy race.

- Lord Byron

Let's have a war - we need the space.  Let's have a war - clean up the place.

- Fear, Let's Have a War

He don't give a hoot of warning  Wrapped in a black cat cloak.  He don't go in the light of morning.  He's split, the time the cock'rel crows.

- The Rolling Stones, Midnight Rambler

People try to put us down just because we get around.  Things they do look awful cold I hope I die before I get old.  Talkin' 'bout my Generation.

- The Who, My Generation

El Presidente smokes cigars anyone he does not like he shoots or puts behind bars.

- Circle Jerks, Coup D'Etat

Now this is the Law of the Jungle - as old and as true as the sky; and the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.

- Rudyard Kipling, The Law of the Jungle

Hurled headlong flaming from th' etheral sky with hideous ruin and combustion down to bottomless perdition, there to dwell in adamantine chains and penal fire.

- John Milton, Paradise Lost

See, over there red don't go - some places, red's all they know.

- Ice-T, Midnight

Got a black uniform and a silver badge we're playing cops for real, we're playing cops for pay.

- Dead Kennedys, Police Truck

In the blood is light, in the light is life for the love of life, for the love of life.

- Swans, Love of Life

Sundown you'd better take care when I find you've been creeping 'round my back stair

- Gordon Lightfoot, Sundown

What's the meaning of words when they cease to function - when there's nothing to say?

- Killing Joke, Requiem

The hero has dies as a modern man; but as eternal man - universal man - he has been reborn.

- Joseph Campbell

The Stage but echoes back the public voice,  The drama's laws the drama's patrons give  For we that live to please, must please to live.

- Samuel Clemens

I stood.  Among then, but not of them; in a shroud of thoughts which were not their thoughts.

- Lord Byron, Childe Harold's Pilgrimage

The secret thoughts of man run over all things, holy, profance, clean, obscene, grave and light without shame or blame.

- Thomas Hobbes

Living in the limelight; the universal dream, for those who wish to seem, those who wish to be, must put aside the alienation, get on with the fascination, the real relation, the underlying theme.

- Rush, Limelight

Life has confided so many stories to me, I shall have to retell them to people who cannot read the book of life itself.

- Etty Hillesum, An Interrupted Life

Mythology is a rendition of forms, through which the formless form of forms can be known.

- Joseph Campbell

Time is the moving image of reality.

- Plato

And the game never ends when your whole world depends  On the turn of a friendly card.

- The Alan Parsons Project, Turn of a Friendly Card

All the world's a stage And all men and women merely players They ahve their exits and entrances And one man in his time plays many parts.

- William Shakespeare, As You Like It

Each person is many persons: a multitude made into one person, a corporate body; incorporated, a corporation... the unity of a person is as real, or sureal, as the unity of the corporation.

- N.O. Brown

His ardour smoulders * Phosphorus flies  He radiates with urgency to hypnotize  Stike the furnace * Feed his need  This thirst for fire is all he sees

- Siouxsie and the Banshees,Burn Up

Between two worlds life hovers like a star,  'Twixt night and morn, upon the horizon's verge.  How little do we know that which we are!  How less what we may be!

- Lord Byron, Don Juan

What is the worst of woes that wait on age?  What Stamps the Wrinkle deeper on the brow?  To view each loved one blotted from life's page,  And be alone on earth as I am now.

- Lord Byron, Childe Harold's Pilgrimage

Looked in the mirror and saw what was wrong got to get back to where I belong - where I belong.

-Joy Division, Something Must Break

Her lips were red, her looks were free her locks were as yellow as gold, her skin was white as leprosy.  The Nightmare Life-in-Death was she, who thicks man's blood with cold.

- Samuel Taylor Coleridge,  The Rime of the Ancient Mariner

It is precisely the soul that is the traveler; it is of the soul and of the soul alone that we can say with supreme truth that "being" neccessarily means "being on the way."

- Gabriel Marcel

So fair; so sweet; withat so sensitive all vain desires; all lawless wishes quelled be thou to love and praise alike impelled whatever boon is granted or withheld.

- William Wordsworth

He who fights with monsters might take care, lest he thereby become a monster.  And if you gaze for long into an abyss, the abyss gazes also into you.

- Friedrich Wilhelm Nietzche, Beyond Good and Evil

The good want power, but to weep barren tears.  The powerful goodness want: worse need for them.  The wize want love; and those who love want wisdom.

- P.S. Shelly, Prometheus Unbound

We are Siamese, if you please.  We are Siamese, if you don't please.

- The Cats, Lady and the Tramp

As far as we can discern, the sole purpose of human existence is to kindle a light of meaning in the darkness of mere being.

- C.G. Jung

A pretty man came to me, never seen eyes so blue.  You know I could not run away it seemed we'd seen each other in a dream; seemed like he knew me, he looked right through me.

- Heart, Magic Man

It was many years ago that I became what I am.  I was trapped in this life like an innocent lamb.  Now I can never show my face at noon and you'll only see me walking by the light of the moon.  The brim of my hat hides the eye of a beast I've the face of a sinner, but the hands of a priest.

- Sting, Moon over Bourbon Street

Only the free have disposition to be truthful,  only the truthful have the interest to be just,  only the just possess the will-power to be free.

- W.H. Auden, In Time of War, Commentary

Maybe there's no haven in this world for tender age my heart beat like the wings of wild birds in a cage my greatest hope my greatest cause to grieve and my my heart flew from its cage and it bled upon my sleve the cries of passion were like wounds that needed healing I couldn't hear them for the thunder.  I was half the naked distance between hell and heaven's ceiling and he almost pulled me under.

- Indigo Girls, Prince of Darkness

The need comes upon me, a wash of lust and craving which I cannot resist.  Like a tree against the storm, I do not bend but evenutally I will break.  I may wait, contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again...

- Thomas Braundenburg, Soul Whisper

Why do your locks and rumpled clothes show tis more than usual sleep has made them so?  Why are the kisses which he gave betrayed by the impression which his teeth have made?

- Ovid

And he that will this health deny, down among the dead men let him lie.

- John Dyer, Toast: Here's a Health to the King

Nothing determines who we will become, so much as those things we choose to ignore.

- Sandor McNab

Experience is the child of Thought, and Thought is the child of Action.

- Benjamin Disraeli, Vivian Grey

Be all that you can be.  The greatest challenge of them all....Yourself.

- Advertisement

Live baby live, now that the day is over I gotta new sensation, in perfect moments impossible to refuse sleep baby sleep, now that the night is over.

- INXS, New Sensation

Do unto others as they've done to you but what the hell is this world coming to?

- Metallica, Fight Fire With Fire

Should the whole frame of nature round him break, in ruin and confusion hurled, he, unconcerned, would hear the mighty crack, and stand secure amidst a falling world.

- Horace, Odes

Remember, Doc, when the will is invoked, the recupreative powers of the human body are incredible.

- FBI Agent Cooper, Twin Peaks

I think of isolation and abstinence, and how each is so cruelly dependent upon the other.  There are times I cannot stand to resist any longer, yet when I do feed, I cannot abide the sight of the blood that is upon my hands.

-Tamalary, Confessions

Its motor whirs and colors curl inside your head the monsters whirl.

- Siouxsie and the Banshees, Carousel

It's the jewel of victory the chasm of misery and once you have bitten the core you will always know the flavour the split second of divinity.

- Faith No More, The Real Thing

That which does not kill us, makes us stronger.

- Friedrich Wilhelm Nietzche

No one move a muscle as the dead come home.

- Shriekback, Nemesis

The one thing about living in Santa Carla that I never could stomach, is all the damn Vampires.

- Grandpa, The Lost Boys

She did not seduce, she ravished.

- George Meredith, Diana of the Crossways

Trisete, Italy - Gun-toting toughs hijacked a bloodmobile near the Italian-Yugoslavian border, stealing hundreds of pints of freshly drawn blood - and lawmen blame the rubbery on vicious, thirst-crazed Vampires!

- Weekly World News, Vampire Hijack Bloodmobile!

I got my brain on hype.  Tonight'll be your night.  I got this long-assed knife, and your neck looks justs right.

- Body Count, Cop Killer

The beaten generation, the beaten generation reared on a diet of prejudice and mis-information.  The beaten generation, the beaten generation open your eyes, open your imagination.

- The The, The Beat(en) Generation

He that wrestkes with us strengthens our nerves, and sharpens our skill.  Our Antagonist is our helper.

- E. Burke, Reflections

This city is afraid of me.  I have seen its true face.  The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown.

-Rorschachs Journal, The Watchmen

Through their field of destruction baptisms of fire I've watched all your suffering as the battles raged higher.

- Dire Straits, Brothers in Arms


Malcolm - Gangrel, Example Character

Clarissa - Renowned Toreador Performance Artist

Ian C, Roper - Malkavian with Manic Depression

Dre - Brujah Crip

Emily - Clarissa Sire, Killed by Michael, a Toreador Painter

Sheriff - Brujah Sheriff of Chicago under Prince Lodin


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