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Vampire: The Masquerade

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The Main Concept Edit

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Vampire: The Masquerade is the first Classic World of Darkness game and the first Storyteller System game published by White Wolf. A major departure from the more power and heroics oriented games of the era, VTM is a game of personal horror. It is the parent and the most popular of all the World of Darkness games, and was the genesis of almost all the major ideas people associate with White Wolf.

In Vampire: the Masquerade, the players assume the role of vampires, immortal beings cursed with an unquenchable thirst for blood and vulnerability to sunlight - creatures forever bound to their inner Beast (the animal urges of hunger, fear and rage). It is a game of personal horror, as the characters are continually forced to walk a moral tightrope between their need to survive and the horrific means by which they ensure it.

The Vampires of the Classic World of Darkness Edit

Main article: Vampire (cWOD)

Vampires are one of the three main supernatural races in the Classic World of Darkness and the fundamental characters of Vampire: The Masquerade and Kindred of the East. The article above offers a closer look at vampires, with their physiology, their politics and their clan division.

In Vampire: The Masquerade, 'Kindred' is the most common euphemism for a vampire. However, the term is most commonly used by vampires who strive to maintain their Humanity. On the other hand, Sabbat vampires prefer the term 'Cainite' to refer to themselve, as many of them believe that the curse that the vampiric curse originated with the biblical Cain, after he murdered his brother Abel. The term 'Kine' (i.e. 'cattle') is the opposite of Kindred, and refers to human population.

Vampiric SocietyEdit

Most vampires live in cities, which are run feudally by a Princes; life in a city is one of constant political manipulation and paranoia, as the Cainites vie for food, territory and power. But while they must dwell in close contact with their source of sustenance, vampires largely fear the exposure to the mortal world, and since the Inquisition the majority of these creatures have lived under the Masquerade - an enforced campaign to hide their supernatural existences from humanity.

In general, vampiric societies consist of two levels: sects and clans. Characters within the Vampire setting are members of one of the clans or minor bloodlines offered, and usually belong to factions associated with these or that reflect a general ideological stance the characters happen to share. For example, a Brujah may belong to the Camarilla, the Sabbat, or the Anarchs, but very few Tremere would be found among the Sabbat and even more rarely among the Anarchs.

Some clans and most of the minor bloodlines declare themselves independent from any sects. In addition, the Laibon, known as the Kindred of the Ebony Kingdom by Western Vampires, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. While the Kuei-jin, also known as the Kindred of the East, share some superficial similarity to the western vampires, but they are actually an entirely different variety of supernatural beings.

Game HistoryEdit

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Original Vampire Ad, Dragon Magazine, April 1991

Created by Mark Rein·Hagen, Vampire: The Masquerade was the first of White Wolf Game Studio's Classic World of Darkness live-action and role-playing games, based on the Storyteller System and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, "the setting of Vampire is a composite of its populace and their despair". The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and mass media.

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Vampire: The Masquerade First Edition

In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004, and followed by revised rules and a new setting in Vampire: The Requiem. The game resumed limited publication in 2011 with Vampire: The Masquerade 20th Anniversary Edition.

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Vampire: The Masquerade Second Edition

Tie-ins & Adaptations Edit

Other role-playing game titles set in the Classic World of Darkness are:

Live Action RPGEdit

Under the title Mind's Eye Theatre: the Masquerade and later Laws of the Night, White Wolf also provided a live action role-playing game in the same setting as Vampire: the Masquerade.

Card GameEdit

The trading card game Vampire: The Eternal Struggle (originally named Jyhad) is based on Vampire: The Masquerade.

TV showsEdit

Kindred: The Embraced, a television series based on Vampire, was produced by Mike Trozzo and Spelling Television.

Video GamesEdit

Two video games based upon the Vampire milieu have been produced, both published by Activision:

SoundtracksEdit

A compilation album, called Music from the Succubus Club, was released by Dancing Ferret Discs to serve as a soundtrack for the Vampire role-playing game.

Masquerade & RequiemEdit

Main article: Differences Between Vampire: the Masquerade and Vampire: the Requiem

In August 2004, the games set in the Classic World of Darkness were replaced by the World of Darkness, and Vampire: The Masquerade was replaced with Vampire: The Requiem. Although Requiem is an entirely new game, rather than a continuation of the classic, it uses many elements of the classic game, including certain clans and disciplines. The article above summarizes those revisions.

Vampire: The Masquerade Books Edit

Main article: Vampire: The Masquerade books

Vampire: The Masquerade clans

Assamite · Brujah · Cappadocian · Followers of Set · Gangrel · Giovanni · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Toreador · Tremere · Tzimisce · Ventrue

Vampire: The Masquerade Sects

Open

Anarch MovementAshirraCamarillaIndependent ClansSabbat

Hidden

InconnuLost Tribe (Black Hand) • Tal'Mahe'Ra

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