This is part of my struggle to awaken Vampire from it's long torpor, specifically in the form of a new version of the card game V:TES. I plan on elaborating more on this in the future.
This page is concerning the Faiths - those beliefs and mythologies held by kindred that explains their existence and their purpose. For example, why they must feed, why they are immortal, what it means to be a vampire. These are modified versions of the sects, paths, and covenants found in the various WoD editions.
Whereas with the Families I was trying to hit on what I viewed as the primary vampire archetypes, the Faiths are intended to be general enough that they encompass a wide range of philosophies and religions.
Hold that vampires are a natural part of the world, as natural as the wolf is to the sheep. Like every organism, the atavite seeks to thrive in relative harmony within his ecosystem. To the atavite, vampires are the apex predator - the only creature man should fear and the only one capable of keeping man in check. They see vampires as the greatest 'species' to ever exist - a part of the evolutionary process.
The cathar believe that vampires are a blight and that only by rejecting all urges, passions, feelings, etc. can they truly be free. They seek oblivion and annihilation through denial of the self and their hunger, and seek to speed up the entropic process inherent in life.
They believe in fiendish powers and sinister forces - that they are devil-born or hell-spawn. They actively aspiring to be as wicked as possible, making it their purpose to torment mortals, spread misery, terror, and despair. Ones such as these are even known to prey on their own kind. Vampires of this faith are often scorned and rejected by all others, even their own families and fellow faction members. Such malfeasance is not the way to win allies.
Those who do not know why they exist, what they are, or care one way or the other. They are those who do not subscribe to any of the other faiths, they do not seek to justify their actions, they don't extol higher powers. In life, they were likely agnostics, atheists, existentialists, and nihilists, and some are undoubtedly apostates from the other faiths.
The Noddists believe in a supreme God, responsible for creation and with a plan for the world - a plan in which creatures such as they have a role to play. They believe in redemption and salvation, life-after-death and the possibility of eternal damnation - of which they are on the threshold. Their beliefs are an amalgam of the Abrahamic religions, having a curious mythology of Cain, the first murderer, as the original vampire.
Those vampires who could be called pagans or heathens, the sabbat supports dozens of creation mythologies. Many claim descent from Hecate, or Baba Yaga, or some Great Old One. One may attribute their state to Tantalus, the mortal who was cursed with eternal hunger and thirst in Greek mythology, while another sees themself as the child of Huitzilopochtli or Tezcatlipoca. Those with a penchant for the occult, posit that they are actually spirits of the deceased, unable to leave their dead bodies. Many have a fondness for the old Norse legends, claiming decent from the Jormungandr serpent or Fenris the wolf or even Loki himself. A fair number also entertain the idea that Osiris, Anubis, Suhtek or Sekhmet or some other god from Egyptian mythology has been blessed them eternal unlife. Regardless of origin story, the overarching theme is that the vampiric condition is not a curse. It is something that separates kin from kine, gods from mere mortals.
Vampires that place a special emphasis on time, existence, history, dreams, dying, and the importance of immortality and life. The word thanata comes from the Greek word "thanatos", meaning 'death', ostensibly making the thanata a death cult. The thanata's believers revere death, but as with all of the faiths, the precise outlook on their creed differs on an individual basis.
In general, these vampires are focused on understanding the vampirism and improving upon it, transcending the limitations of their condition. Some see both life, death, and their unlife as false states of existance, like a dream that precedes waking. Others hold that torpor is the greatest power their kind possess - the ability to turn eons into moments as they sleep and gain invaluable insights from the fog of eternity. Some of them see vampires as manifest aspects of death, or death incarnate, believing the only way to conquer death is to become it in form and function.
A few have a fascination with life and chronicle the history of kine and kindred alike. Many desire to be resurrected, and subsequently practice revivication on their prey. More than one thanata vampire has engaged peculiar experiments with their prey, attempting to make the immortal like themselves, often with unexpected results.