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Vampire: The Vendetta - Powers, Abilities, Disciplines

This page is concerned with the vampiric powers - known as disciplines in both WoD and CoD. Certain disciplines are more common among certain families.


Advanced perception, aura awareness, sight beyond sight. At extreme levels, Auspex lets the user glimpse the future.

  • Heightened Senses
  • Read Intentions
  • Clairvoyance
  • Precognition


The vampire with animalism has an affinity for animals, often drawing them to his location without conscious effort. Normally, the presence of vampires would spook or alarm animals.

  • Black Cat
  • Hollow Dogs
  • Chittering Swarm
  • Cauldron Brume


Supernatural speed and agility. Some vampires' celerity is so powerful that everything else appears to move in slow motion by comparison.

  • Acrobatics
  • Flash
  • Lightning Reflexes
  • Bullet Time


Vampires with this power are hosts to terrible viruses and can cause infection in others, kine and kindred alike.

  • Malaise
  • Fester
  • Black Bile
  • Pestilence


The power to drive others to insanity; disorient and create paranoia with those they interact with. It is the premier power of the Malkavians.

  • Babble
  • Wrong & Crosswise
  • Bedlam
  • The Call


Mental and physical control over another, against their will. Ranges from trapping another in a dungeon, to giving them irresistible commands, and even outright possessing them.

  • Conditioning
  • Cruel Edict
  • Adamantine Chains
  • Possession


Vampires with this power display tremendous wrath and aggression, and possess physical strength beyond mortal bounds.

  • Castrate
  • Dismember
  • Eviscerate
  • Decapitate


Powers of the voice, song, and dance. It is a very rare power, often used in tandem with Presence and / or Seduction for maximum effect.

  • Bemoaned Fate
  • Banshee Wail
  • Dirge of Cerberus
  • The Requiem


The power to terrify, horrify, and induce deathly fear in others, even in aged and powerful kindred.

  • Haunting Guise
  • Ghastly Visage
  • Wither
  • Dust to Dust


Psychic shrouding and clouding the minds of the weak, rendering the user capable of passing by unseen and unheard. It is also related to a vampires natural aptitude for stealth.

  • Lost in the Crowd
  • Cloak the Gathering
  • Fade from Memory
  • Obliviate


The vampiric ability to manifest shadows, extinguish light, and control darkness. It is particularly common among the Ventrue.

  • Tendrils of Corruption
  • Arms of the Abyss
  • Snuff Out
  • Eclipse


An intangible quality that permeates the space around the vampire, seemingly radiating from him or her. Typically used with Mortification and Seduction to frighten or entrance, respectively.

  • Awe
  • Dread Aura
  • Majesty
  • Pulse of the City


Shapeshifting and transmogrification; includes growing talons and fangs, turning skin rough and stone-like, and bursting into a cloud of red mist.

  • Eyeshine
  • Tooth & Nail
  • Chiroptera
  • Dissipate


Having the ability to arouse desire in others; others lose their inhibitions quickly around you. It is the primary trait of the Daeva.

  • Pheromones
  • Quality Time
  • Cunning Linguist
  • The Embrace


Endurance and physical toughness, including the ability to regeneration, and, with exceptional fortitude, even the ability to withstand sunlight

  • Freak Drive
  • Relentless Pursuit
  • Vigor Mortis
  • Immovable Object


The powers of ritual, sacrifice, and ceremony to influence others and shape events to come. The Brujah are the primary practitioners of this power almost exclusively.

  • Grim Poppet
  • Water to Wine
  • Spontaneous Combustion
  • The Coming Storm


The vampiric ability to manipulate and shape blood, bone, and flesh. The Xzimisci are masters of this discipline.

  • Transfusion
  • Bone Spurs
  • Flay
  • Exsanguinate

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