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LivesByProxy

29 Edits since joining this wiki
March 5, 2016

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  • LivesByProxy

    "The strength of a hundred men, the speed of a falling star, dominion over the night and all it's creatures - to see and hear through their senses; even heal grevious wounds."

    This page is concerned with the vampiric powers - known as disciplines in both WoD and CoD. Certain powers are more common among certain families, faiths, or factions. A vampire may use any power, even those he or she is not learned or skilled in, by making an exertion (paying two pool, plus one pool for each rank required by the particular power.)

    Each power has three ranks, Basic, Advanced, and Master, denoted 1, 2, and 3, respectively. While this list contains all the powers, it doesn't contain all instances of each power. Rather, each power is given four instances of…

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  • LivesByProxy

    This is part of my struggle to awaken Vampire from it's long torpor, specifically in the form of a new version of the card game V:TES. I plan on elaborating more on this in the future.

    Each vampire, or 'minion', ideally, should have three subtypes: Family. Faith. Faction. in that order. Of course, many cards would reference these subtypes with their effects.

    This page is concerning the Faiths - those beliefs and mythologies held by kindred that explains their existence and their purpose. In particular, why they must feed, and why they are immortal. These are modified versions of the sects, paths, and covenants found in the various WoD editions.



    Chaotic and destructive, these vampires are the epitome of evil. While it's unlikely any one would descr…


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  • LivesByProxy

    This is part of my struggle to awaken Vampire from it's long torpor, specifically in the form of a new version of the card game V:TES. I plan on elaborating more on this in the future.

    Each vampire, or 'minion', ideally, should have three subtypes: Family. Faith. Faction. in that order. Of course, many cards would reference these subtypes with their effects.

    This page is concerning the Families - vampires who share certain physical characteristics and behaviours with each other - most often how they 'feed' (that is, how they kill). These are modified versions of the clans and bloodlines found in previous editions of the WoD. I've simplified and combined what I could into recognizable 'monster archetypes'.

    Basically, I'm being very loose with the wor…

    Read more >
  • LivesByProxy

    This is part of my struggle to awaken Vampire from it's long torpor, specifically in the form of a new version of the card game V:TES. I plan on elaborating more on this in the future.

    Each vampire, or 'minion', ideally, should have three subtypes: Family. Faith. Faction. in that order. Of course, many cards would reference these subtypes with their effects.

    This page is concerning the Families - vampires who share certain physical characteristics and behaviours with each other - most often how they 'feed' (that is, how they kill). These are modified versions of the 'clans' found in previous editions of the WoD. Due to the sheer number of 'clans' and 'bloodlines' in the various WoD editions, I've simplified and combined what I could into recogniza…

    Read more >

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