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Same except as follows;
+2 dodge bonus to defense for each level, +30 Base Speed for each level.
Each level is a permanent modifier, I believe this more accurately simulates the old fortitude discipline;
Damage Reduction 2/- for each level, it stacks with itself and is always active.
So a fortitude level of 4 would grant DR 8/- at all times, a level 10 which would be high up in the epic levels would grant a DR of 20/- and is always active. Armour Piercing rounds still reduce the DR as normal. A vampire with a high enough fortitude could soak all damage dealt by sunlight and effectively walk around during day with out his body smoking. Sunlight wil be categorized on different severities based on the amount of direct…
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Celerity, Potence(Vigour), Presence(Majesty)
Animalism, Fortitude(Resilience), Protean
Auspex, Dominate, Obfuscate,*Dementation
Animalism, Obfuscate, Potence(Vigour), *Nightmare
- Alternatively Mcwod and the New Vampire suggest this discipline, It could also serve as Dementation the original Malkavian discipline.
Auspex, Celerity, Presence(Majesty)
Auspex, Dominate, Thaumaturgy(I will devise this disciplne, and maybe incorporate the mage magic system for it)
Dominate, Fortitude(Resilience), Presence(Majesty)
Dominate, Obtenebration, Potence(Vigour)
Animalism, Auspex, Viccissitude(I will devise this discipline)
Celerity, Obfuscate, Quietus(I will devise this discipline)
Cappado…Read more >
The 13 Clans
Follower of Set
Caitiff (Clanless)Read more >