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Umbra Revised

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Authors: Brian Campbell and Rob Hatch
Developer: Ethan Skemp
Editor: Aileen E. Miles
Art Director: Aileen E. Miles
Art: Ron Brown, Richard Kane Ferguson, Jeff Holt, Ron Spencer
Cover Art: Rebecca Guay
Cover Design, Layout & Typesetting: Aileen E. Miles
Special Thanks
Brian “Demonic Colonel Sanders” Glass, for getting his bar stocked by the generous booze fairies.

Steve “Method to my Madness” Wieck, for seeing profitable opportunities where the rest of us saw screaming, ravening death.

Rich “That Would Be All of Us, Steve” Thomas, for not being afraid to admit to seeing screaming, ravening death instead of profitable opportunities.

Jess “Did You Know Everyone Hates You?” Heinig, for not dashing his computer against the floor every time he logs on to Usenet.

Fred “Pact With Satan” Yelk, for his damnable Wolf Blight record. You will fall!

Conrad “Goat for Azazel” Hubbard, for being the handy guy to blame every time something goes wrong with the forums.

Mike “Battle Pope” Chaney, for being, well, Battle Pope. Ave Heckler! Ave Koch!

And to the Editorial Posse, for adapting a firm “strength in numbers” policy. Still won’t get you a corner office, guys.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published February 19, 2001
Pages:
Product Code:
Reference #:
PDF: DriveThruRPG.com Bullet-rpg
Price: $8.99 PDF/$19.99 print

From the White Wolf catalog:

The Invisible World
The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country. Dare to explore the reaches of the spirit world alongside the werewolves. Step into the Umbra.


The Guidebook to All Creation
At long last, the ultimate guide to the spirit world has been updated, expanded and revised for the new edition of Werewolf. Umbra Revised covers every aspect of the spirit world in detail, from the wondrous and horrifying Realms to the mysteries of the Penumbra and Dark Umbra. The Umbra is the heart and soul of a Werewolf game, and this is the ultimate guide to it. No chronicle should go without.

Previous book:
WTA: Werewolf: The Apocalypse Revised Quickstart Bullet-pdf Bullet-nip
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WTA: Rokea (book) Bullet-pdf
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