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Authors: Daniel Greenberg and Harry Heckel, with Heather Curatola, Alan M. Fisher, Robert Kaminsky and Jonathan Sill
Development: Bill Bridges
Editing: Brian Campbell
Art Director: Richard Thomas
Art: Steve Carter & Antoinette Rydyr (SCAR Studios), Bryon Wackwitz, Jeff Rebner, Dan Smith, Lawrence Allen Williams, James J. Holt
Cover Art: George Pratt
Typesetting and Layout: Sam Chupp
Logo and Back Cover Design: Michelle Prahler
Special Thanks: Sam "Spy's Demise" Chupp, for not getting enough for that fruity, Cold War concoction.
Michelle "AAAHHH!" Prahler, for Richard's daughter meeting a nephew.
Chris "Party Favor" MacDonough (sic), for supposedly ruining the Mayfair party.
Richard "Jean Luc" Thomas, for his smooth bald cap.
Josh "Dead Dog" Timbrook, for investigating the dfark, empty corpse house.
Steve "Straight to the Moon" Wieck, for beig a hooneymooner.
Benjamin "Yankee" Monk Jr., for passing over the Mason-Dixon line for the first time.
Jim "Magic Bus" Townshend, for being the first back from Gen Con '93 in his truck.
Mike "Meischebuster" Davis, for killing Pentex execs for us. Our thanks, mighty Garou!
Dedications: To Walt Kelly, who understood the other world where animals walk like men and men behave like animals.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1993
Pages: 152
Year: 1993
Publication #: WW 03204
Reference #: ISBN 1-56404-076-7
Price: $15.00

Umbra: The Velvet Shadow is the sourcebook on the Umbra and its spirit denizens for Werewolf: The Apocalypse. Information on the realms of the Wyrm is given elsewhere, in Book of the Wyrm.

Summary

From the White Wolf catalog:

A Song of an Older Time
Long ago, the world was One. Everything lived in harmony. All creatures revered the great mother, Gaia. Then the fabric of the world was rent. Spirit was torn from matter by the claws of the Wyrm and the webs of the Weaver. From one world, two were born: the Earth and the Umbra.
A Memory Yet To Come
The Garou still live between the two worlds. They have one foot in each world, yet their home is in neither. They can walk in the Shadow, talk to the spirits and find wisdom. Great adventures are waiting ion the Umbra — but Death also waits; the Wyrem has infiltrated the Shadow. There can be no rest, no safe haven — even in the Umbra, the Apocalypse is coming.
Umbra: The Velvet Shadow is a Werewolf sourcebook detailing the places, spirits and cosmology of the Garou spirit world. It includes:
  • The 13 Near Realms known to the Garou: their residents, the laws that govern them and adventure ideas.
  • The Tribal Homelands of the 13 Tribes: reflections of the spirit and culture of the Garou.
  • The spirits that roam the Shadow, from the Weaver Gromids and Spiders to the Wyld Nebulae and Vortices.

Legends of the Garou: Through the Shadow

Introduction

Chapter One: Cosmology

Chapter Two: Geography

Chapter Three: Denizens

Chapter Four: Encounters

Appendix: Game Rules

Charms Chart

Background Information

Memorable Quotes

Characters

References

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