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Tribebook: Glass Walkers

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Authors: Sean Riley
Developer: Ethan Skemp
Editor: Aileen E. Miles
Artists: Mike Chaney, Langdon Foss, Steve Prescott,
Cover Artist: Steve Prescott
Layout, Typesetting Aileen E. Miles
Publisher: White Wolf Publishing, Inc
Imprint: White Wolf Game Studio
Published: 2002

Tribebook: Glass Walkers deals with the Glass Walkers tribe during the days leading up to the Apocalypse and with their unique tribal culture and spirituality.

SummaryEdit

Fang, Claw and Bullet
Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers.
Skating the Weaver's Webs
The fifth revised Tribebook, Glass Walkers focuses on the most urbane of werewolf tribes. Inside are the secrets of the cyber-tribe's mystic powers over technology, as well as their tactics for fighting the War of the Apocalypse over electronic and concrete battlefields. No modern-day Werewolf fan should be without it.

Legends of the Garou: In the Stinking Basement, Three Sub-Levels Below the WyrmEdit

Betrayed by Weaver-Spirits and their own overconfidence, a Pack meets their doom in a failed attempt to take out a Pentex Subsidy.

Chapter One: Mythological LogicEdit

The history of the Tribe is discussed. Multiple settings are addressed (Dark Ages, Wild West, etc...). It describes the conflicting myths between not only the origin of the tribe, but their role in the Apocalypse war. Information on "The Machine" is also presented.

Chapter Two: NetworkingEdit

The basics of Glass Walker society is discussed. Special attention is paid to the First Change, Septs Makeups, Auspice roles, Rites of Passage, and Lupus and Metis concerns are addressed. Glasswalker Septs and Camps are discussed.

Chapter Three: Corporate HeadhuntingEdit

Gifts, Backgrounds, Fetishes, Rites and Totems are discussed, as are character creation for the various incarnations of the tribe.

Chapter Four: DossiersEdit

Character Templates and noteworthy members of the tribe are presented.

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