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|Authors:||Gary Glass and Bill Maxwell.|
|World of Darkness created by:||Mark Rein•Hagen|
|Storyteller game system designed by:||Mark Rein•Hagen|
|Art Direction:||Aileen Miles|
|Interior Art:||Leif Jones, Christopher Kennedy, Jean Sebastien Rossbach, Alex Sheikman|
|Cover Art:||Christopher Shy|
|Layout, Typesetting & Cover Design:||Aileen E. Miles|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||December 1, 2003|
|Publication #:||WW 04660|
|Reference #:||ISBN 1-58846-416-4|
From the White Wolf catalog:
- The Space-Mind Continuum
- The youngest magical Tradition is the most vibrant — and the most irreverent, Virtual Adepts don't waste time delving into ancient grimoires or contemplating their navels — they're too busy surfing the razor's edge of the next zeitgeist. They don't follow trends — they make them. By the time the mainstream catches up to their latest idea, they've moved on to new frontiers of space and mind.
- Reprogramming Reality Bit by Byte
- Computer hacking? That's so yesterday. Why hack computers when you can tap into reality itself — the programming language of the universe is hardwired into every mage's Avatar. Unlike other mages, Virtual Adepts aren't content just to seek enlightenment — it's time to upgrade the universe's operating system, even if it risks crashing the current program.
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Mage: The Ascension books
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