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Tradition Book: Virtual Adepts

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Cover image.
Authors: Gary Glass and Bill Maxwell.
World of Darkness created by: Mark Rein•Hagen
Storyteller game system designed by: Mark Rein•Hagen
Development: Bill Bridges
Editing: Ana Balka
Art Direction: Aileen Miles
Interior Art: Leif Jones, Christopher Kennedy, Jean Sebastien Rossbach, Alex Sheikman
Cover Art: Christopher Shy
Layout, Typesetting & Cover Design: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: December 1, 2003
Pages: 104
Year: 2003
Publication #: WW 04660
Reference #: ISBN 1-58846-416-4
Price: $19.95

SummaryEdit

From the White Wolf catalog:

The Space-Mind Continuum
The youngest magical Tradition is the most vibrant — and the most irreverent, Virtual Adepts don't waste time delving into ancient grimoires or contemplating their navels — they're too busy surfing the razor's edge of the next zeitgeist. They don't follow trends — they make them. By the time the mainstream catches up to their latest idea, they've moved on to new frontiers of space and mind.
Reprogramming Reality Bit by Byte
Computer hacking? That's so yesterday. Why hack computers when you can tap into reality itself — the programming language of the universe is hardwired into every mage's Avatar. Unlike other mages, Virtual Adepts aren't content just to seek enlightenment — it's time to upgrade the universe's operating system, even if it risks crashing the current program.

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous book:
MTAs: Tradition Book: Verbena Bullet-pdf Bullet-nip
Game Books
Mage: The Ascension books
Next book:
MTAs: Ascension (book) Bullet-pdf Bullet-nip

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