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Tradition Book: Order of Hermes

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Cover image.
Authors: Stephen Michael DiPesa and Phil Brucato.
World of Darkness created by: Mark Rein•Hagen
Storyteller game system designed by: Mark Rein•Hagen
Development: Bill Bridges
Editing: Ana Balka
Art Direction: Aileen E. Miles
Interior Art: Leif Jones, Jeff Laubenstein, Alex Sheikman, Melissa Uran
Cover Art: Christopher Shy
Front and Back Cover Design: Aileen E. Miles
Layout and Typesetting: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 7, 2003
Pages: 104
Year: 2003
Publication #: WW 04664
Reference #: ISBN 1-58846-403-2
Price: $19.95

SummaryEdit

From the White Wolf catalog:

By Mine Will it is Done
Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality — discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world's very conception of magic comes from the Order's lore, as filtered through sensationalist media. But the truth is even more sensational, for Hermetics don't merely cast spells and summon demons. Their Art bends the universe itself to their will.
As Above, So Below
With the rise of the Avatar Storm and the fall of its Horizon chantries, the Order faces the greatest challenge in its history — adapt to the modern world or relinquish all power to a monolithic science that denies the Art of Magic. Now more than ever, the Order needs the creativity and audacity of the Founders.

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous book:
MTAs: The Infinite Tapestry Bullet-pdf Bullet-nip
Game Books
Mage: The Ascension books
Next book:
MTAs: Forged by Dragon's Fire Bullet-pdf Bullet-nip

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