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Torment (DTF)

From the White Wolf Wiki, the most complete White Wolf reference

Torment is a measure of how monstrous a demon is. Vile deeds and using the powers of their dark side increases Torment, and good deeds potentially lower Torment. It is infinitely easier to gain Torment than to lose it, though, and even a medium Torment score may render good deeds effectively futile as the demon's cynicism robs them of their meaning.

Torment has a permanent and a temporary rating. The temporary rating increases or falls through bad and good deeds, but doesn't affect the demon otherwise. As soon as the temporary rating reaches 10, however, it is converted into one point of permanent Torment. The permanent Torment score is used to determine whether Lore evocations spin out of control, or whether demons' Apocalyptic Forms appear angelic or monstrous. Additionally, demons with high permanent Torment cannot enter holy ground and scare away animals trough their presence, while low-Torment demons may approach even the fiercest predator without fear of attack.

If demon characters reach a permanent Torment of 10, they are consumed by their darker nature and become non-player characters. Earthbound are a different story, insofar that they have a Torment score of 10 by definition.

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