Time (MTAw)
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Time is one of the ten Arcana of Mage: The Awakening, and the Gross ruling Arcana of Arcadia. With it a mage may shift his perception beyond the present moment, alter the relative flow of time, and, at higher levels of mastery, move physical objects into the future or past.
Time, not Arcadia's Subtle Arcana of Fate, allows a mage to see the future (and the past). Such spells, however, are subject to similar rules of sympathy as those used for the Space Arcana: it is much more difficult to view times with which a mage has little connection.[1]
An Apprentice of Time can cast "prepared spells". These spells are prepared in advance and then suspended for a limited time, having no effect until triggered by the caster. The specific trigger is chosen in advance and is generally brief and subtle, making the casting easier, faster and less obvious.[2]
[edit] References
- ^ MTAw: Mage: The Awakening Rulebook, p. 259
- ^ MTAw: Mage: The Awakening Rulebook, p. 260
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