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The Wild West Companion

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Authors: Brad Butkovich, Jackie Cassada, Ben Chessell, Lon Franson, Brian Glass, Michael Lee, Robert Scott Martin, Aileen Miles, James A. Moore, Devin Parker, Fred Yelk
Developers: Ed Hall with Justin Achilli and Ethan Skemp
Editor: Allison Sturms
Art Director: Lawrence Snelly
Interior Art: James Daly, Dave Fooden, Tom Fowler, Darren Fryendall, Jeff Holt, Fred Hooper, Brian LeBlanc, Robert MacNeil, Jeff Parker, Steve Prescott
Front Cover Art: Brian LeBlanc
Back Cover Art: Ron Spencer
Layout & Typesetting: Jeff Holt
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1998
Pages: 143
Year: 1887
Publication #: WW 03704
Reference #: 1-56504-344-8
Price: $18.00 US

Werewolf: The Wild West Companion is a supplement for the Werewolf: The Wild West game, detailing some features not found in the corebook. Included is information on mass combat, new character creation traits, and information on the lost Bunyip.


From the White Wolf catalog:

Choose Your Friends Wisely
In the Savage West, everybody's got a grievance, and everyone's totin' iron -- or silver -- and we don't mean coins! Know who's watchin' your back, 'cause we're talking life and death here: day-to-day life on the frontier and ways you can avoid day-to-day death there. All sorts, from sodbusters to Sioux warriors, from Silent Striders to Iron Riders, can use the wisdom we'll be sharin', so give heed.


A summary of the book.

Chapter One: The Savage WestEdit

What it's like to be a pioneer on the frontier, as told by Laughing Manyskins. Also, there is information on each of the factions inhabiting the west, as well as the Fera of the west, and details on each region of the United States.

Chapter Two: The Storm UmbraEdit

How to (and how not to) travel through the Umbra.

Chapter Three: The Fleshed-Out CharacterEdit

Merits and Flaws for Wild West characters, new Gift (WTA)s, optional tribal weaknesses, and new Archetypes.

Chapter Four: The Well-Armed StorytellerEdit

Creatures and situations to appear in chronicles. Included are Los Fieros and Los Diestros, as well as more mortal and natural adversaries, and rules for mass combat.

Chapter Five: The Wanderers of Other TrailsEdit

Sections on the miscellaneous few of the era who may be encountered (and possibly created as a character) in the Wild West, including the Bunyip, the Ananasi, the Gurahl, and the Qualmi, as well additional villains such as the Cascara and Los Infelizos.

Background InformationEdit

Memorable QuotesEdit



Airt, Ananasi, Bunyip, Bastet, Camazotz, Corax, Gurahl, Nuwisha, Ratkin, Mokole, Moon bridge, Moon path, Nagah, Pattern Web, Qualmi, Rokea, Spirit gate, Storm track, Weather-spirit, Wyldstorm, Wyrm Tunnel

Previous book:
Frontier Secrets
Game Books
Werewolf: The Wild West books
Next book:
Ghost Towns

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