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Writing: Phil Brucato, Jackie Cassada, John and Lisa Daigle, Sian Kingstone, John and Tara Maurer, Forrest Marchinton, Wayne D. Peacock and Nicky Rea
Development: Phil Brucato and Jess Heinig
Editing: Ed Hall
Art Direction: Aileen E. Miles
Art: Barb Armata, Larry MacDougal, Rebecca Guay, Mark Mitchel, Mark Jackson, Vince Locke, Jeff Holt
Cover: Barb Armata
Front and back cover design: Aaron Voss
Layout and typesetting: Aaron Voss
Sorcerer's Crusade game and concept created by: Phil Brucato
Special Thanks To
Justin "Super Deformed" Achilli. They actually went in the book?!?

Charles "Soapstone" Bailey. Three soaps in one rock!

Ken "TMI" Cliffe. It's not that kind of shower train!

Jason "Lamprey" Cross. Think about it.

Rich "Let Me Tell You About My Character" Dansky, now that he's joined the worst of the lot.

Ian "Now I Can Have A Special Thanks" Dunteman. Exactly.

Ed "Do-Rag" Hall, for proving that though you can take the bandanna off the developer, you can't... um... whatever.

Lindsay "Intern! What Have You Done?!?" Woodcock, for depopulating the fiction.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1999
Pages: 192
Year: 1466
Publication #:

5

Reference #: 1-56504-494-0
PDF: DriveThruRPG.com Bullet-rpg
Price: $22.95 US

The Sorcerers Crusade Companion is a sourcebooks for Mage: The Sorcerers Crusade.

SummaryEdit

An Era of Change

The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world.

A Look to the Past

This hefty book offers an intense look at the Dark Fantastic world of Mage: The Sorcerers Crusade. Everything from new combat and magick rules to religious conflicts to petty wars to astounding inventions can be found in these pages. All the things characters need to stay alive in the days of High Magick.

Chapters Edit

Prelude: Mirror, Mirror Edit

Introduction Edit

Chapter One: Life in the Renaissance Edit

Information about the period, the places and the people of the era.

Chapter Two: Matters of Faith Edit

Details the most prevalent faiths and religions of the time.

Chapter Three: Lands Beyond the Sun Edit

Explores the fringes of other lands and other cultures.

Chapter Four: The Disparate Edit

A few of the many sects that exist outside the Coventions and the Traditions.

Chapter Five: Wizardly Treasures Edit

New Abilities, Merits and Flaws.

Chapter Six: The Scourge of God Edit

Storyteller hints, a FAQ, and stats for Scourgelings.

Appendix: The Cup and the Blade Edit

Background Edit

Characters Edit

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The Artisan's Handbook
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