The Quick and the Dead
From the White Wolf Wiki, the most complete White Wolf reference
| | |
| Authors: | Elizabeth Fischi |
| Storyteller Game System: | Mark Rein•Hagen |
| Developer: | Jennifer Hartshorn, Ethan Skemp |
| Editor: | Laura Perkinson |
| Art Direction: | Chris McDonough, Richard Thomas |
| Layout & Typesetting: | Aileen E. Miles |
| Artists: | James Daly, Darryl Elliot, Jason Felix, Robert McNeill |
| Front Cover Art: | Anson Maddox |
| Front and Back Cover Design: | Ash Arnett, Chris McDonough |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Game Studio |
| Published: | 1995 |
| Pages: | 103 |
| Year: | 1995 |
| Publication #: | WW6008 |
| Reference #: | ISBN 1-56504-613-7 |
| Price: | $12.00 |
The Quick and the Dead is a supplement to Wraith: The Oblivion that covers how the world of the living manages to interact and interfere in the Shadowlands.
Contents |
[edit] Summary
From the White Wolf catalog:
- When the Prey Turns on the Hunter...
- Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of the spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the grave, yet knowledge is not all that they seek...
- It is Already Too Late!
- From parapsychologists and spiritualists to the mysterious Benandanti and Sons of Tertullian, The Quick and The Dead provides the information necessary to begin your search for those elusive spirits known as the Restless Dead.
[edit] Prelude: Visiting Rights
A man trying to find the source of his son's seclusion comes across a warring group of Spectres and Ferrymen.
[edit] Chapter One: Introduction
How to use in information in The Quick and the Dead.
[edit] Chapter Two: The Hunters
The famous groups of ghost hunters and speakers: those seeking insight into the ghostly realms include the Gypsy Benandanti, the scientific and university-based Paranormal Research Wing, the ancient Orphic Circle, the Center for Parapsychological Research, the College of Psychic Learning. The ones seeking wraithly power and influence include the Sons of Tertullian, the Seven Sisters, and the Daughters of Creusa. The ones who do it for kicks include the Wisteria Prophets, and the Pinball Wizards.
[edit] Chapter Three: Character Creation
How to make a ghost hunter as a playable character.
[edit] Chapter Four: Chronicles
Ideas for running ghost hunter chronicles.
[edit] Chapter Five: Organization Creation
How to make your own association of ghost hunters.
[edit] Appendix
Traditional and modern equipment, including the Kirlian camera, and suggested reading for inspiration.
[edit] Background Information
This book was part of the Year of the Hunter series.
[edit] Memorable Quotes
"Just as the Quick have pioneers of space, time, and matter, so they have pioneers of the spirit." -- Ferryman Regina
[edit] Characters
[edit] References
Benandanti, Center for Parapsychological Research, College of Psychic Learning, Daughters of Creusa, Orphic Circle, Paranormal Research Wing, Pinball Wizards, Seven Sisters, Sons of Tertullian, Wisteria Prophets
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