Mark Rein•Hagen, Andrew Greenberg, Josh Timbrook
Andrew Greenberg, Mark Rein•Hagen, Graeme Davis, Bill Bridges, Daniel Greenberg, Ryk Strong, Frank Fry, Aaron Voss, Travis Williams
Mark Rein•Hagen, Andrew Greenberg, Stewart Wieck
Stewart Wieck, Andrew Greenberg, Ken Cliffe
Tim Bradstreet, Gail Van Voorhis, Josh Timbrook, John Bridges, Larry McDougal, Seri Mohm
Mark Rein•Hagen, Andrew Greenberg, Kelly Norwood
Sam Chupp and Josh Timbrook
Chet Allen Erez
Mary K. Kuhner
Dave P. Martin
James R. Dunson
(Many thanks to all of you on the Internet Vampire mailing list!)
Vampire: The Masquerade was created by:
Special Thanks to
Mark "John Holmes" Rein•Hagen
. Very, very, very.
Stewart "Odds fixin'" Wieck
, for seeming to win all his football games. Hmmmm...
Josh "My quote!" Timbrook
, for embracing the
state of mind.
Wes "Hey, let's use this new power" Harris
, for summoning unwanted Gremlins.
Travis "Bumbaras Clot" Williams
, for being a wanted Gremlin.
Ken " Mythic Places is on schedule" Cliffe
, for his overly optimistic attitude.
Chris "Coyotes are good people" McDonough
, for really getting us in trouble.
Sam "How did you guess I stated up all night" Chupp
, for showing us the essence of a sugar rush.
Leigh Ann "Fertility Goddess" Hildebrand-Chupp
, for somehow manahing to be patient and pregnant at the same time.
Kelly "Road Warrior" Norwood
, for designing some really rad wheels.
White Wolf Publishing, Inc.
White Wolf Game Studio
Print: $17.99 Digital: $8.99
For other books titled or subtitled "The Players Guide", see
The Players Guide, usually referred to properly as The Vampire Players Guide, is the Players Guide for the first edition of the rules. The book introduced a number of new Vampire: The Masquerade traits and systems that were later reused in other World of Darkness and Storyteller System games, among them Merits and Flaws, Secondary Abilities, sub- splats (in this case, bloodlines), rules for trait ratings above five dots, and an expanded and detailed list of equipment (mostly firearms and melee weapons). Much of the content of the book was later adapted into the under the Vampire Players Guide Second Edition rules.
Vampire: The Masquerade Second Edition
White Wolf catalog:
"They drove me down, used me as their pawn. Never again, never more shall I be used by another. They through they had all the power, that they pulled all the strings, but now their strength is mine. Now, with the new might coursing through my body, I will have vengeance"
— Juggler, No Apologies
In the (sic) Gothic-Punk world of the Vampire, any advantage can mean the difference between survival and final, permanent death. Thus The Players Guide — 128 pages of new clans, archetypes, skills, abilities and equipment, Learn what it means to be one of the most powerful Elders, with Disciplines far surpassing those of the younger Kindred. Add Merits and Flaws to your character, balancing out mighty new powers with fascinating weaknesses. Learn new techniques for roleplaying in Vampire, written by some of the industries leading designers. Prepare yourself for a whole new role in the immortal Jyhad.
Chapter One: The World of the Kindred Edit
An essay on the
Kindred and their weaknesses, written from one vampire-hunter (likely an Inquisitor) to another.
Chapter Two: Character Creation Edit
templates, and Merits and Flaws.
Chapter Three: The Expanded Character Edit
Secondary Abilities; new Archetypes for characters' Natures and Demeanors; new Thaumaturgical paths and rituals; and Discipline powers of six to ten(!) dots.
Chapter Four: The Clans Edit
Expanded information on
Status; the social structures of the seven clans of the Camarilla, including the Clan Prestige Background; guidelines for using Prestation and boons; and four new independent clans and one clan-turned-bloodline (the Assamites, Followers of Set, Giovanni, Ravnos, and Salubri), each with their own unique Discipline.
Chapter Five: Roleplaying Edit
A collection of essays by
Graeme Davis, Stewart Wieck, Josh Timbrook, Daniel Greenberg, Andrew Greenberg, Sam Chupp and Mark Rein•Hagen.
Chapter Six: Equipment Edit
Expanded rules for firearms, melee weapons, artillery, grenades, high explosives, vehicles, poisons and drugs, computers,
haven security, animal ghouls, and other miscellaneous equipment.
Chapter Seven: Survival of the Fittest Edit
A monologue delivered from an older vampire to a younger one, advising the
neonate on how to avoid the pitfalls of Kindred existence.
Background Information Edit
Memorable Quotes Edit