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The Masquerade Second Edition is the revision of The Masquerade, the first Mind's Eye Theatre live action roleplaying game based on Vampire: The Masquerade.

Summary[]

From the White Wolf catalog:

Do you want to live forever?
Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred — all are pawns in the never-ending Jyhad — and from within, the Beast gnaws at your very soul, threatening to devour you. You lust for blood is all consuming.
Despite the great power you wield, the mortal populace would rise up against you and destroy you should it learn of your existence. Thus, vampires maintain a tradition called the Masquerade, a veil of secrecy concealing vampires from the eyes of mortals. You must tread carefully, lest a misstep show them otherwise.
The Masquerade...
is a revolutionary storytelling game of live-action roleplaying. It is a type of improvisational theatre in which you assume the role of a vampire. You determine your character's actions, invent your own lines, and experience the dark passions of your alter ego. Costumes and props are optional, your imagination is all that matters.
Elegantly simple rules allow you to resolve conflicts quickly and easily, without stepping out of character. Though luck always plays a role, no dice or charts are involved.
The Masquerade: Second Edition features:
  • Complete and revised rules for creating and playing a vampire character in a live setting.
  • Details on the intricacies of Kindred society and social structures, as well as expanded rules for status.
  • A plethora of ideas and inspirational material for creating your own stories in the World of Darkness.

Contents[]

Prelude: Hammer and Anvil[]

(...)

Chapter One: Introduction[]

(...)

Chapter Two: Character[]

(...)

Chapter Three: Characteristics[]

  • Nature and Demeanor: Architect, Bravo, Caregiver, Child, Conformist, Conniver, Deviant, Director, Fanatic, Gallant, Hedonist, Jester, Judge, Loner, Martyr, Rebel, Survivor, Traditionalist, Visionary
  • Traits
    • Physical Traits: Athletic, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry
    • Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly
    • Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Compassionate, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty
    • Negative Social Traits: Bestial, Callous, Condescending, Dull, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy
    • Mental Traits: Alert, Attentive, Calm, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Shrewd, Vigilant, Wily, Wise
    • Negative Mental Traits: Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Submissive, Violent, Witless
  • Abilities: Animal Ken, Brawl, Bureaucracy, Computer, Drive, Finance, Firearms, Investigation, Law, Leadership, Linguistics, Medicine, Melee, Occult, Performance, Repair, Science, Scrounge, Security, Streetwise, Subterfuge, Survival
  • Disciplines
    • Animalism: Basic: Beast Within, The Beckoning; Intermediate: Song of Serenity; Advanced: Embrace the Beast
    • Auspex: Basic: Heightened Senses, Aura Perception; Intermediate: Spirit's Touch, Telepathy; Advanced: Psychic Projection
    • Celerity: Basic: Alacrity, Swiftness; Intermediate: Rapidity; Advanced: Fleetness
    • Dominate: Basic: Command, Forgetful Mind; Intermediate: Mesmerism, Conditioning; Advanced: Possession
    • Fortitude: Basic: Endurance, Mettle; Intermediate: Resilience; Advanced: Aegis
    • Obfuscate: Basic: Unseen Presence, Mask of the Thousand Faces; Intermediate: Cloak the Gathering; Advanced: Soul Mask
    • Potence: Basic: Prowess, Might; Intermediate: Vigor; Advanced: Puissance
    • Presence: Basic: Dread Gaze, Entrancement; Intermediate: Summon; Advanced: Majesty
    • Protean: Basic: Wolf Claws, Earth Meld; Intermediate: Shadow of the Beast; Advanced: Form of Mist
    • Thaumaturgy
    • The Path of Blood: Basic: Blood Mastery, Inquisition of Captive Vitae; Intermediate: Theft of Vitae, Potency of the Blood; Advanced: Cauldron of Blood
    • Other Paths
    • Lure of Flame: Basic: Hand of Flame, Flamebolt; Intermediate: Engulf; Advanced: Firestorm
    • Movement of the Mind: Basic: Force Belt, Manipulate; Intermediate: Flight/Snare; Advanced: Major Manipulation/Lighting/Control
    • Weather Control: Basic: Cloak of Fog, Downpour; Intermediate: Tempest; Advanced: Call Lightning
    • Rituals: Basic: Crimson Sentinel, Defense of the Sacred Haven, Deflection of the Wooden Doom, Devil's Touch, Purity of Flesh Engaging the Vessel of Transference, Ward Versus Ghouls; Intermediate: Bone of Lies, Pavis of the Foul Presence, Ward Versus Lupines; Advanced: Night of the Red Heart, Nectar of the Bitter Rose, Abandon the Fetters of Blood, Ward Versus Kindred
  • Influence: Bureaucracy, Church, Finance, Health, High Society, Industry, Legal, Media, Occult, Police, Politics, Street, Transportation, Underworld, University
  • Beast Traits
    • Rage: Subhuman Beast Traits: Vigilante, Frustrated, Item; Monstrous Beast Traits: Furious, Violent, Bullied
    • Control: Subhuman Beast Traits: Blood, Hunger, Lust; Monstrous Beast Traits: Blood Smell, Desire, Diablerie
    • Courage: Subhuman Beast Traits: Phobia, Sunlight, Fire; Monstrous Beast Traits: Pain, Shame, Religion

Chapter Four: Rules[]

(...)

Chapter Five: Systems[]

This chapter discusses some of the additional rules and complications that sometimes come into play in The Masquerade.

  • Weapons Examples List

Chapter Six: Story Staging[]

(...)

Chapter Seven: Scripting[]

This chapter provides information intended to help guide you in preparing your own stories.

Chapter Eight: Narration[]

(...)

Chapter Nine: Chronicle[]

(...)

Chapter Ten: Adjudication[]

  • Artifacts and Inventions
    • The Tortuous Glass
    • Toecuffs of Cold Iron
    • Blood Amulet
  • Animals
    • Owl
    • Wolf
    • Bat
    • Rat
    • Bear
    • Eagle
    • Tiger
    • Stallion
  • Conversion Rules
  • Character Sheet Card
  • Blood Trait Cards
  • Status Trait Cards

Background Information[]

  • Ads at the back of the book include: Oblivion (Winter 1996) and Wraith: The Second Edition.
  • "Unfortunately, the number of players who playtested The Masquerade, Second Edition are so many that we cannot mention them all by name, though we would like to thank each and every one of them for their insight and input. We would also like to thank the playtesters of The Apocalypse whom we forget to mention. We would like to offer our sincerest apologies for having forgotten them and out thanks to Storytellers and players."
  • Inside the front of the book is sanctioning information for Live-Action games from Night Owl Productions, now an official subsidiary of White Wolf Game Studio.
  • Page 141 copies Chicago by Night's page on Lodin's Broods (Featuring Capone, Peterson, Bobby, Lorraine, Jacob, Ballard and Kevin Jackson).
  • Derangements, the fair escape rule and a section on influences were left out of the book. The errata for it appears in the book, Antagonists.

Memorable Quotes[]

(...)

Characters[]

  • Courtland - Ventrue
  • Mr. Tippadeux - Vampire
  • Consuela - Follower of Set
  • Maddox - Vampire, Sheriff
  • Roark - Brujah, Example Character
  • Vargoss - Ventrue, Example
  • Roxanne - Brujah, Example
  • Lora - Example
  • Sir James - Example
  • Francisco - Malkavian, Example
  • Renauld - Brujah, Example
  • Kassandra - Gangrel

Terminology[]

Anarch, Ancillae, Animalism, Antediluvian, Archon, Artifact, Auspex, Beast, Beast Trait, Becoming, Blood, Blood Bond, Blood Trait, Brujah, Camarilla, Celerity, Challenges, Clan, Coterie, Diablerie, Disciplines, Dominate, Elder, Faerie, Fledgling, Fortitude, Frenzy (Rage Frenzy, Control Frenzy, Terror Frenzy), Gangrel, Generation, Ghoul, Golconda, Humans, Hunger, Inconnu, Justicar, Lupine, Mage, Malkavian, Masquerade, Methuselah, Mummies, Nosferatu, Obfuscate, Potence, Presence, Prestation, Protean, Rituals, Sabbat, Stations: Prince, Seneschal, Primogen, Harpy, Whip, Sheriff, Keeper of Elysium; Status, Status Trait, Thaumaturgy, Toreador, Traits, Tremere, Ventrue, Willpower, Wraith,

References[]

Previous release Game Books Next release
VTM/cMET: Book of the Damned Mind's Eye Theatre books VTM/cMET: The Masquerade Players Kit
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