Written by: James Estes
Developed by: Andrew Greenberg
Edited by: Ethan Skemp
Art Director: Richard Thomas
Layout & Typesetting: Aileen E. Miles
Art: Mike Chaney, James Daly, Nick Ruskin, Ron Spencer
Front Cover: William O'Connor
Back Cover: Ash Arnett
Special Thanks To:

Andrew “Freeeee!” Greenberg, for giving White Wolf the pink slip.
Jennifer “What Did You Do To Me” Hartshorn, for taking my place with skill and aplomb.
Ken “Butt Print” Cliffe, for his indelible contribution to my retirement party.
Bill “Early Bird” Bridges, for keeping the other early guests out of my hair.
Phil “Mad Man” Brucato, for livening up the festivities in his own inimitable fashion.
Mike “Crash Master” Tinney, for his expert skill at invitations.
Rebecca “On Your Knees!” Schaeffer, for taking care of those invitees.
Louvie “Backup” Locklear, because she would have taken care of them if Rebecca hadn’t.
Cynthia “Bemused I” Summers, for her opinion of the videos.
Laura “Bemused II” Perkinson, for the same.
Ben “Chinatown” Monk, for showing me just how much we have in common.
Christian “Smooches” Naberhaus, for all his partying good will.
Eli, Brad, Josh, Wes, Christian, Diane, Sarah, Rob, Fred, Emory, Quintessential Mercy, Blue Blood and everyone else at the final bash.
And, especially, Kelly "Winnebago Warrior" Norwood, for everything.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 1995
Pages: 116
Publication #: WW 02020
Reference #: ISBN 1-56504-228-X
Online: Bullet-rpg Bullet-nip
Price: Print: $17.99
PDF: $11.99

The Inquisition is a sourcebook for Vampire: The Masquerade that reveals the secrets of the Society of Leopold, who continue the medieval Inquisition against the supernatural denizens of the modern world.


From the White Wolf catalog:

While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and faith to destroy the undead.
But the Inquisition did not die in those dark ages. Its soldiers still roam the earth and the Damned fear it more than any other group of mortals. Begin your search for those elusive spirits known as the Restless Dead.
The Inquisition includes
  • Ways to add inquisitors to any chronicle, either as characters or enemies
  • New details on using Faith in a game
  • Rules for torturing vampires



Notes on how to use this book, inspirational material, and a lexicon.

Chapter One: The Way of the MartyrEdit

The history of the Order of Leopold from the Middle Ages to the modern era. It ends with a summary of the Order of Leopold's presence in the world and a description of the Order of Leopold's headquarters, the Monasterio di San Michele, located a half hour drive from the Vatican.

Chapter Two: CatechismEdit

The views that the Order of Leopold hold concerning the supernatural creatures of the world, and the views that the supernatural creatures hold of the Order of Leopold. Also contains descriptions of the various Orders, Subdivisions, and Sects of the Inquisition.

Chapter Three: Character CreationEdit

Includes Merits and Flaws, new numina (Theurgy), Faith, and how these systems interact with most World of Darkness lines.

Chapter Four: Storyteller's AidsEdit

Includes chronicle plot ideas, stereotype character profiles, Torture systems, Holy Ground systems, and Relics.

Chapter Five: Inquisitor PersonalitiesEdit

Includes 7 sample characters and short biographies of major figures in the Order of Leopold.

Appendix: Cenaculum ConstructionEdit

General rules for an Inquisitor group's base of operations, and, of course, the character sheet.

Background InformationEdit

This was the Year of the Hunter book for Vampire: The Masquerade.

Memorable QuotesEdit






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