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The Inquisition

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Image:02020.jpg
Author: James Estes
Development: Andrew Greenberg
Editing: Ethan Skemp
Art Direction: Richard Thomas
Art: Mike Chaney, James Daly, Nick Ruskin, Ron Spencer
Front Cover Art: William O'Connor
Back Cover Art: Ash Arnett
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1995
Pages: 110
Year: 1995
Publication #: WW 02020
Reference #: ISBN 1-56504-228-X
Price: $12.00 US

The Inquisition is a supplement for Vampire: The Masquerade that reveals the secrets of the Order of Leopold, who continue the medieval Inquisition against the supernatural denizens of the modern world.

Contents

[edit] Summary

From the Back Cover:

While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and faith to destroy the undead. But the Inquisition did not die in those dark ages. Its soldiers still roam the earth and the Damned fear it more than any other group of mortals. Begin your search for those elusive spirits known as the Restless Dead.
The Inquisition includes
*Ways to add inquisitors to any chronicle, either as characters or enemies
*New details on using Faith in a game
*Rules for torturing vampires

[edit] Introduction

Notes on how to use this book, inspirational material, and a lexicon.

[edit] Chapter I: The Way of the Martyr

The history of the Order of Leopold from the middle ages to the modern era. It ends with a summary of the Order of Leopold's presence in the world and a description of the Order of Leopold's headquarters, the Monasterio di San Michele, located a half hour drive from the Vatican.

[edit] Chapter II: Catechism

The views that the Order of Leopold hold concerning the supernatural creatures of the world, and the views that the supernatural creatures hold of the Order of Leopold. Also contains descriptions of the various Orders, Subdivisions, and Sects of the Inquisition.

[edit] Chapter III: Character Creation

Includes Merits & Flaws, new numina (Theurgy), Faith, and how these systems interact with most old World of Darkness game lines.

[edit] Chapter IV: Storyteller's Aids

Includes chronicle plot ideas, stereotype character profiles, Torture systems, Holy Ground systems, and Relics.

[edit] Chapter V: Inquisitor Personalities

Includes 7 sample characters and short biographies of major figures in the Order of Leopold.

[edit] Appendix: Cenaculum Construction

General rules for an Inquisitor group's base of operations, and, of course, the character sheet.

[edit] Background Information

[edit] Memorable Quotes

[edit] Characters

[edit] References

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