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|Authors:||Brian Campbell (Introduction, Chapter Four and portions of Chapter One), Stephen Michael DiPesa (Chapter One, Appendix), Sam Inabinet (Chapters Two and Three, portions of the Appendix), and Matt McFarland (Chapters Four and Five).|
|World of Darkness created by:||Mark Rein•Hagen|
|Storyteller game system designed by:||Mark Rein•Hagen|
|Art Direction:||Aileen E. Miles|
|Interior Art:||Langdon Foss, Leif Jones, Matthew Mitchell, Alex Sheikman|
|Cover Art:||Lawrence Snelly|
|Layout, Typesetting & Cover Design:||Aileen E. Miles|
|Author's acknowledgements:||Sam Inabinet would like to thank Piter de Parq, Kertész-Börökösz, Emrey, Shane, Mike & Willow and especially George & Marjorie for their invaluable help.|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||April 28, 2003|
|Publication #:||WW 04632|
|Reference #:||ISBN 1-58846-409-1|
From the White Wolf catalog:
- The Place of Dead Roads
- Once, mages boldly trod the many paths to the Otherwords, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Even the Masters are missing, their wisdom lost to the latest generation of Awakened.
- Forging Paths Anew
- A new era of exploration dawns as Tradition mages once more seek to pierce the Gauntlet and wrest magical secrets from the spirit worlds, to find what was lost and bring it back to their own reality, to once more awaken a bitter, apathetic world to magic. To do so, however, they must travel to the source and survive its chaotic, unstable spiritscape.
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