|Written by:||Bill Bridges|
|Editing:||Andrew Greenberg, Rob Hatch|
|Development:||Andrew Greenberg, Rob Hatch, Sam Chupp|
|Art:||Josh Timbrook, Janet Aulisio, John Bridges, Darryl Midgette|
|Back Cover:||Chris McDonough|
|Vampire: The Masquerade was created by Mark Rein•Hagen|
| Special Thanks To:
Mark “Berlin Bound” Rein•Hagen, for his Werewolf deadlines.
Stewart “Van Man” Wieck, for all his hopes and desires.
Wes “Wessie Pooh Bear" Harris, for havin’ a happy hooty-poot time as a child.
Josh "Nuttie" Timbrook, for havin' a... well, we don't talk about his childhood.
Sam “Baby Face" Chupp, for gaining a disguise and clogging his drain.
Ken “Mini-Man” Cliffe, for having to take work away from the Lizard magazine
Rene “How ‘bout a Werewolf poster?” Lilly, for not knowing what she was getting into.
Rob “Downtown” Hatch, for flipping cop cars.
Travis “I Don’t Wanna” Williams, for not flipping cop cars.
Chris “Mickey Ears” McDonough, for getting to Florida when the getting was good.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-56504-020-1|
- From the White Wolf Catalog:
Discusses the role of hunters in the World of Darkness, and also the theme (sacrifice) and mood (suspense, though others are suggested in Chapter Four) of the book.
Chapter One: A Hunter's DiaryEdit
Fiction. Diary entries recovered by Arcanum scholars, written by wealthy businesswoman Elise Barrington in October, 1991. She discovered the reality of vampires when her brother Robert became a vessel (and likely ghoul) of an elder Toreador named D'Arcon. She hunted down D'Arcon, but not before he killed her main source of information, another hunter named Dr. Bartholemew White, and turned her brother, whom she was forced to kill.
Chapter Two: The HuntEdit
A history of vampire hunting and a discussion of the methods, tools and motivations of modern hunters.
Chapter Three: The HuntersEdit
Details introduces prominent groups of Hunters, including FBI's Special Affairs division, the National Security Agency, the Center for Disease Control, the Arcanum, the Inquisition's Society of Leopold, a gang named the Young Bloods and the vampire "bloodline", the Children of Osiris.
Chapter Four: Living the HuntEdit
Character creation rules for hunters, including a mortal character sheet and new rules, including new Merits and Flaws and introducing Numina, powers possessed by rare mortals including psychic phenomena, Faith, and "hedge magic" (though it is called Thaumaturgy in this book).
Appendix One: Famous HuntersEdit
Writeups and statistics for notable vampire hunters.
Appendix Two: Hunting GearEdit
Some of the equipment used by hunters, whether technological, blessed, magical or merely specially designed.
Later sourcebooks gave further details on organizations mentioned in The Hunters Hunted as well as creating new hunter organizations. See Year of the Hunter.
The hunters detailed in The Hunters Hunted and Year of the Hunter books, being normal humans, are arguably distinct from the Imbued of Hunter: The Reckoning; the Imbued are possessed of supernatural abilities and can be classified as a form of supernatural creature along with Kindred, Garou, Magi, Wraiths, Kithain, and the rest.
- Caiaphas Smith - a hunter from New England who met and killed his first vampire at the age of 15 in 1830; he has drunk their blood to prolong his life and continue his hunt
- Arctos - a mage who seeks to enslave vampires
Arcanum, Bardo, Blood bond, Camarilla, Center for Disease Control, Children of Osiris, Hedge Magic, Hunter, Fang Rippers, Federal Bureau of Investigation, Followers of Set, Garou, Ghoul, Inquisition, Lupine, Nosferatu, Numina, Sabbat, Society of Leopold, Thaumaturgy, True Faith
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