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The Fallen Tower: Las Vegas

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Cover image.
Authors: Conrad Hubbard and Rachelle Udell.
World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Development: Bill Bridges
Editing: Ana Balka
Art Direction: Aileen E. Miles
Interior Art: Langdon Foss, Leif Jones, Alex Sheikman, Lawrence Snelly, Conan Venus
Cover Art: William O'Connor
Layout, Typesetting & Cover Design: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: February 3, 2003
Pages: 128
Year: 2003
Publication #: WW 04631
Reference #: ISBN 1-58846-408-3
Price: $19.95

The Fallen Tower: Las Vegas is a guide to the city of Las Vegas and its environs as they exist in the Classic World of Darkness, specifically Mage: The Ascension.

SummaryEdit

From the White Wolf catalog:

Against the Odds
The Ascension War sputtered to an end, thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others — not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all truces — not just the cease-fire between the Technocracy and the Traditions, but the long-standing bonds between the Traditions themselves.
Showdown in Sin City
Nowhere is this simmering conflict more evident than in Las Vegas, city of neon and illusion. Like the Tarot card that symbolizes the city, Las Vegas' mages flirt with the Devil but yearn for the Star. In the lavish casinos, on the decadent Strip, and in the silent deserts, mages gamble their souls for a piece of the dream.
Previous book:
MTAs: Manifesto: Transmissions from the Rogue Council Bullet-pdf Bullet-nip
Game Books
Mage: The Ascension books
Next book:
MTAs: Dead Magic II: Secrets and Survivors Bullet-pdf Bullet-nip

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