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|Author:||Phil Brucato, Shanti Fader, Eric Griffin, Jess Heinig, Kenneth Hite, Sian Kingstone, Angel McCoy|
|Additional Material:||Richard E. Dansky, Kraig Blackwelder, Carl Bowen, Mark Cenczyk, Ken Cliffe, Ian Lemke, Laurah Norton, Ethan Skemp|
|Storyteller Game System:||Mark Rein•Hagen|
|Developer:||Phil Brucato, Ken Cliffe, Ian Lemke|
|Art Direction:||Aileen E. Miles|
|Artists:||Barbara Armata, Patrick Kochakji, Matthew Mitchell, Paul Phillips, Steve Prescott|
|Front Cover Art:||Mark Jackson|
|Back Cover Art:||Steve Prescott|
|Cover Design:||Katie McCaskill|
|Layout & Typesetting:||Katie McCaskill|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 04802|
|Reference #:||ISBN 1-56504-491-6|
The Bygone Bestiary details the reality of mythological creatures and their role in the Classic World of Darkness throughout history.
From the White Wolf catalog:
- Here Be Dragons!
- In the modern world, the walking legends known as Bygones are considered mythology. To those who stand beside them, however, such beasts are very, very real
- ...And Unicorns and Gryphons and Other, Darker Things.
- See the world through the eyes of a beast in this crossover book of mythological creatures. An essential tome for dark fantasy games, The Bygone Bestiary includes:
Prelude: Death DanceEdit
A girl has an encounter with mythological creatures that changes her life.
Suggestions for putting mythological beasties into campaigns in both the modern World of Darkness and the Dark Ages.
Chapter One: The Greater BeastsEdit
Details on the cockatrice/basilisk, the dragon and its many varieties such as the drake and wyvern, the feng-huang (Chinese phoenix), the ghul, the gryphon, the harpy, the hippocampus and kelpie, the hippogryph, the homunculus, the manticore, the pegasus, the peryton, the phoboros, the roc, the seabishop, the sea serpent, the shadhaver, the simurgh, the umkovu, the unicorn, the vodayany, and the wilde beast.
Chapter Two: The Lesser BeastsEdit
Information on less powerful, more common animals, how they have played into mythology and stories from around the world, and how they can be incorporated into a game.
Chapter Three: The Beast Comes AliveEdit
How to create your own beast to play as a character.
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