Written by: Phil Brucato, Brian "Technocracy" Campbell, Richard "Nephandi" Dansky, Deena "Anatomy" McKinney, Kathleen "Marauders" Ryan and Ethan "Spirits" Skemp.
Additional Material by: James Estes Looking Eagle, Ross Issacs, Laurah Norton, Wayne Peacock and John R. Robey
Developer: Phil Brucato
Editors: Ken Cliffe and Ronni Radner
Art Director: Lawrence Snelly
Layout and Typesetting: Aileen E. Miles
Art: Jason Felix, Richard Kane Ferguson, Michael Gaydos, Mark Jackson, Robert MacNeil, Heather J. McKinney, Alex Sheikman, Ron Spencer
Front Cover Art: Jason Felix
Cover Art:
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1997
Pages: 160
Year: 1997
Publication #: WW 04302
Reference #: ISBN 1-56504-403-7
Price: $18.00


From the White Wolf catalog:

"Wow! Cool Game!"
Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture.
"Now How Do I Run It?"
Intriguing as it may be, Mage offers the world-be Storyteller a host of challenges. Fortunately, help is now at hand. This essential yet informal tome includes Storytelling advice, a developer's F.A.Q., secrets of the Ascension War, and many other enlightening goodies, like...
  • A step-by-step chronicle history;
  • A comprehensive index to Mage books, rules and magicks;
  • Systems and suggestions for animals, shapeshifting, alternate settings and more.

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit



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