The Book of Madness
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| Written by: | Sam Inabinet (Nephandi and Paradox), Kathleen Ryan (Marauders), Steve Brown (Demons), Bill Bridges (Spirits and Spirit Rules), and Mr. 'Fixit-Phil' Brucato (Lots of Everything) |
| Additional Writing: | Cynthia Summers, Jim Moore, Mike Chaney |
| Developed by: | Phil Brucato |
| Edited by: | Cynthia Summers |
| Art Director: | Richard Thomas |
| Layout and Typesetting: | Kathleen Ryan |
| Art: | Mark Jackson, Joshua Gabriel Timbrook, Lawrence Allen Williams, Dan Smith, Alex Sheikman, Mike Chaney, Kathleen Ryan, and Tomm Coker. |
| Front Cover: | Michelle Prahler |
| Back Cover Design: | Rob Dixon |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Game Studio |
| Published: | October 1994 |
| Pages: | 144 |
| Year: | 1994 |
| Publication #: | WW04251 |
| Reference #: | ISBN 1-56504-137-2 |
| Price: | $15.00 |
The Book of Madness details the alien forces of darkness, chaos and madness which challenge the mages of Earth; specifically the Nephandi, Marauders, Demons, Paradox Spirits and the Umbrood.
Contents |
[edit] Summary
From the White Wolf catalog:
- The Darkness has Teeth
- Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night:
- Nephandi, the Corrupters
- Marauders, the Foot-Soldiers of Chaos
- Demons, the Renders of Souls
- Paradox Spirits, the Mage's Bane
- Umbrood, the Living Mysteries
- What are they? Why are they? Can we stand against them all? And what if we cannot?
- ...And It Hungers!
- The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It includes:
- Details about a mage's deadliest foes;
- Dozens of mystic creatures from the Dark Side;
- Storyteller hints, cosmology, and more.
[edit] Prelude: Vultures
Fiction. A mage named Amanda meets Alexander Gericault, who was her lover in her previous incarnation, and who explains why the other mages of her cabal might not trust her.
[edit] Introduction: Elemental Howls
An overview of the book.
[edit] Chapter One: The Nephandi
Details the mage servants of Oblivion, including their masters, allies and magic.
[edit] Chapter Two: Paradox
Musings on the nature of Paradox and its manifestations.
[edit] Chapter Three: The Marauders
Stories of the Marauders, told by the Corax Johnny Gore to the Marauder Stephen Warwick.
[edit] Chapter Four: Demons and Demon Cults
Rules and background for Diabolists and Infernalists amongst mages.
[edit] Chapter Five: The Umbrood
Spirits of the Middle and Upper Umbra.
[edit] Appendix: Systems
New spirit rules, changed from those presented in the original Mage rulebook to be compatible with Werewolf: The Apocalypse. It also contains rules for the Ritualis Infernal (Hedge Magic paths which are learned by Diabolists), Demonic Investments, Magick rituals, and some new Knowledge Abilities. The final page lists some recommended reading.
[edit] Background Information
[edit] Memorable Quotes
[edit] Characters
[edit] References
Corax, Demon, Garou, Magick, Maruader, Nephandi, Paradox, Paradox Spirit, Spirit, Triat
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