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Thaumaturgy

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Name: Thaumaturgy
Symbol: Thaumaturgy
Pronunciation:
Clans: Tremere

Thaumaturgy is the closely guarded secret blood magic practiced by the vampiric Clan Tremere. Created by exhaustive research and extensive experimentation, Thaumaturgy utilises the principles of Hermetic magic used by House Tremere when it was still a cabal of mages, adapted to be fuelled by the inherent magical power of Vitae rather than the Quintessence known to mortal mages. While it is certainly powerful and versatile, it is organised very differently to the Spheres; thaumaturgy is largely unknown to mages, and universally distrusted and reviled by those who do know of it.

Thaumaturgy uses a system of paths and rituals to focus the thaumaturge's will. Paths are learned expressions of thaumaturgical principles developed into reliable, repeatable effects. Unlike the "natural" powers of Disciplines, however, thaumaturges must concentrate their will, forcing the power of their blood to unnatural ends. If their concentration is not complete, if they falter, then the magic will fail, and in extreme cases such failure can have a lasting effect on the thaumaturge, draining their mental resources. It was not always so, however; before the Final Nights, paths were less difficult to use and did not carry the possibility of harm to the thaumaturge.

Rituals, by contrast, are elaborate, sophisticated and codified instructions for producing set magical effects. Rituals vary in complexity, and require varying levels of thaumaturgical knowledge to complete successfully. They often require the trappings of Hermetic magic - circles drawn in chalk, locks of the victim's hair, meditation, chanting ancient words of power and the like. Rituals can take hours, days or even months to perform, but if successfully completed will always produce the same result. They can be incredibly powerful, particularly when senior thaumaturges join forces; it was a thaumaturgical ritual which cursed the entire Assamite clan.

Contents

[edit] Paths

Thaumaturgy has a large number of paths; though it is not the oldest tradition of blood magic, the Tremere were magical scholars long before they were vampires and toil ceaselessly to push their studies ever further. Many paths were once known by names which reflected the Tremere's previous magical heritage. Though not used since the Dark Medieval period, these names are listed in brackets after the modern name where known.

[edit] Alchemy[1]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Simple changes to an object's form
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Complex changes to an object's form
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Complicated changes to an object's form
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Small changes in atomic number
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Major changes in atomic number

[edit] Biothaumaturgy[2]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Thaumaturgical Forensics: Gain information from a tissue sample
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Thaumaturgical Surgery: Convert a level of damage to a lesser form
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Lesser Animation: Animate dead plants or smalls animals that will follow instructions
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Greater Animation: As Lesser Animation, except works on large animals and humans
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Cognizant Construction: Grant an animated creature rudimentary intelligence

[edit] Elemental Mastery[3]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Elemental Strength: Gain greater strength and resilience from the earth
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Wooden Tongues: Speak with inanimate objects
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Animate the Unmoving: Cause an object to move and act to a limited extent
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Elemental Form: Transform into an inanimate object
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Summon Elemental: Conjure an elemental spirit

[edit] The Faux Path[4]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Hello, Goodbye: Temporarily cause listeners to be a true statement to be false
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Disciplinary Identification: Recognize what Disciplines are or have been used
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Thaumaturgical Nomenclature: Identify what Thaumaturgy powers and rituals are being used
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Ritual Madness: Give a target the sensation of a particular Thaumaturgical power or ritual without actually inducing the effect
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Sanguinary Affection: Produce an illusion that gives the effect of a particular Discipline power

[edit] The Focused Mind[5]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Readiness: Gain a dice pool to add to Wits-related rolls or initiative
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Centering: Cause a subject to ignore any effect that reduces dice pools; grant bonus to resist frenzy
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png One-Tracked Mind: Make a subject unable to split perform multiple actions
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Dual Thought: Take an extra mental action per round, including another Discipline use
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Perfect Clarity: Reduce the difficulty of all actions, become immune to frenzy, and become resistant to mental influence

[edit] The Green Path[6]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Herbal Wisdom : Commune with a plant
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Speed the Seed's Passing: Cause a plant to quickly grow or decay
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Dance of Vines: Animate vegetation
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Verdant Haven: Create a shelter of branches and vegetation
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Awaken the Forest Giants: Animate trees

[edit] Hands of Destruction[7]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Decay : Cause an inanimate object to age years in seconds
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Gnarl Wood: Ruin an object of wood with a look
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Acidic Touch: Your hand dispenses a powerful acid
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Atrophy: Cause a victim's limb to wither
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Turn to Dust: Make a person age years in seconds

[edit] The Hearth Path[8]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Guest's Herald: Create a small effect that goes off whenever someone passes through a entryway
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Master's Order: Know where all things that belong to you in your haven are located
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Rhyme of Discord: Anyone else who comes into your haven becomes disoriented and cannot remember what they find there
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Temportal: Teleport from one of your haven's doorways to another
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png The Cauldron's Rede: Speak to items in your haven about events that have occurred there

[edit] Lure of Flames[9]

This path does not have individual powers at each level. Instead, each level creates greater flames that are more dangerous.

[edit] Mastery of the Mortal Shell[10]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Vertigo: Cause a target to be disoriented and dizy
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Contortion: Make a victim's limb constrict and become useless
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Seizure: Cause a victim's body writhe and tighten uncontrollably
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Body Failure: As Seizure, but more powerful
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Marionette: Force a target's body to move and act as you desire

[edit] Movement of the Mind[11]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Force Bolt: Cause a target to fall down losing his next action or can shunt a object of 100lb or less toward or away.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png 'Manipulate: Allows you to life and handle a object that you would with one hand. TV remote, Hand Gun, a Lever ect.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Flight: Allows the caster the ability to hoist a person or the caster into the air and can move them at walking speed.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Repulse: As as with force bolt but objects with much more weight and more then one.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Control: Force a target's body to move as you desire or you can heft up to a single ton.

pg 180-182 Vampire the Masquerade Revised

[edit] Neptune's Might[12]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Eyes of the Sea : See what has transpired around a still body of water
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Prison of Water: Use a large body of water to bind a target
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png
    • Blood to Water (Revised): Turn a subject's blood into water, some other liquids as well
    • Dehydrate (Prerevised): Remotely drain water from a victim
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Flowing Wall: Create a strong barrier of water
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png
    • Blood to Water (Prerevised): Turn a subject's blood into water, some other liquids as well
    • Dehydrate (Revised): Remotely drain water from a victim

[edit] Oneiromancy[13]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Portents: Receive visions after waking that allegorically refer to future events of one's life
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Foresee: As Portents, but works on another individual
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Dreamspeak: Send messages to someone through their dreams
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Augury: Gain answers to questions from another person's dreams
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Reveal the Heart's Dreams: Learn what someone most desires and fears from their dreams

[edit] Path of Blood[14]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png A Taste For Blood : Gather a variety of information from a blood sample
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Blood Rage: Force a target to expend their vitae to raise
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Blood of Potency: Temporarily lower your generation
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Theft of Vitae: Steal blood from a target from a distance
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Cauldron of Blood: Cause a victim's blood to burn them from within

[edit] Path of the Blood's Curse[15]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Ravages of the Beast : Cause a target to frenzy
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Weight of the Sun: Make a vampire feel the effects of being awake during the day
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Abated Tooth: Prevent a vampire's fangs from extending
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Treacherous Bonds: Temporarily corrupt a blood bond, turning love to hate
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png The Withering of Ages: Cause a vampire to decay to their true age

[edit] Path of Conjuring[16]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Summon the Simplest Form : Conjure a very simple object
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Permanency: It becomes easier to permanently conjure an object
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Magic of the Smith: Conjure a complex object
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Reverse Conjuration: Banish objects conjured with this path
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Power Over Life: Conjure living (though mindless) beings for a temporary duration

[edit] Path of Corruption[17]

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Contradict : Make someone change their mind on a course of action
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png
    • Disfigurement (Prerevised): Change the appearance of someone, making more or less attractive
    • Subvert (Revised): Cause a victim to act on their dark impulses
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png
    • Change Mind (Prerevised): Give someone a new Demeanor
    • Dissociate (Revised): Make someone become distant from others for a time
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.png