Tegyrius 2



330 BCE


Assamite antitribu








Former Vizier of Alamut

Tegyrius is a 5th-generation Assamite of the Vizier Caste who joined the Camarilla. He is one of the favorites to be appointed as the first Assamite Justicar.


One of the eldest of the Assamite Viziers, Tegyrius has long believed the stories that the children of Haqim were meant to be judges. Most of his existence has been spent in this role: as an anonymous arbiter in disputes between Cainites, within the Byzantine Courts as the Codex Justinianus was compiled, or prowling like a hunting wolf and slaying with apparent contempt for his victims.

He has served several times as the Vizier, the first after the 1204 sack of Constantinople (after which he disappeared for several centuries) and then elected again in 1801, remaining in Alamut until ur-Shulgi's return. He also held for some time the Seat of Dust and Bone on the Council of Scrolls. Though of the Vizier caste, he considers himself a military man, regardless of what any of the Warrior Caste might think of such a claim. Tegyrius has always shown a flair for military history and tactics, rivaled by his skill as a master linguist.

During the Final Nights he fled Alamut and joined the Camarilla with al-Ashrad to escape the wrath of ur-Shulgi. Tegyrius is one of the favorites to be appointed as the first Assamite Justicar in the Camarilla.


In Gehenna: The Final Night, Tegyrius agrees with Hardestadt's plan to frame the Alamut loyalists under ur-Shulgi for the Withering. Shortly after, he entered his haven and found himself surrounded by a mist of desert sand. Recognising Haqim, he apologized for betraying his clan and was turned into dust.

Character SheetEdit

Clan: Assamite antitribu
Sire: unknown
Nature: Judge
Demeanor: Traditionalist
Generation: 5th
Embrace: 330 BCE
Apparent Age: Late 20s
Physical: Strength 5, Dexterity 5, Stamina 6
Social: Charisma 6, Manipulation 6, Appearance 2
Mental: Perception 7, Intelligence 6, Wits 7
Talents: Alertness 6, Athletics 4, Brawl 4, Dodge 5, Empathy 6, Expression 2, Intimidation 8, Leadership 8, Subterfuge (Cainite Politics) 7
Skills: Archery 7, Crafts (Blacksmith) 7, Drive 1, Etiquette 7, Firearms 1, Melee 7, Stealth 3, Survival 6
Knowledges: Academics 8, Investigation 8, Law 8, Linguistics 8, Military Science 7, Occult 8, Politics 7, Science 2
Disciplines: Auspex 8, Celerity 7, Dominate 3, Fortitude 6, Obfuscate 2, Potence 4, Presence 5, Quietus 8
Backgrounds: Clan Prestige 7, Contacts 8, Influence 5, Resources 5, Status 3
Virtues: Conscience 1, Self-Control 4, Courage 5
Morality: Humanity 3
Willpower: 8