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-5th (prior to the ritual of the Tremere);
-13th (after the ritual)
Tariq was once a proud Muslim warrior who defended his homeland against the Christian forces during the Seventh Crusade. He was captured and tortured, but never let his captors get the better of him. He insulted them and called them cowards. They responded by cutting out his tongue. Waiting for death, Tariq awoke to find a man standing over him. The stranger had been watching Tariq and was very impressed with his devotion and valor. Tariq was Embraced and he fully dedicated himself to serving the Assamite clan.
During the Anarch Revolt, he was feared as one of the most notorious diablerists among his already feared clan. When the newly formed Camarilla turned against the Assamite onslaught, the elders agreed to be subject to the blood curse of the Tremere after the Nosferatu spies of the Camarilla nearly discovered Alamut. Tariq escaped the curse, as he was out on a covert mission at the time. When he tried to return to the Alamut, he was greeted in the wilderness by some of his clan mates.
They gave him the bad news and informed him that he was to be exiled. As the most notable diableristst in the clan, he was to be the scapegoat for all their crimes. He would always be on the run and would never be able to return to the Alamut. Tariq nodded and agreed this was best for the clan. Before he left, the Assamites attached a spirit guardian to Tariq – a wraith who would always alert him when danger was near.
Many years, he spent on the run, killing vampires in the service of his clan and hiding from the hunters of the Camarilla, vowing eternal vengeance against the Tremere. The Tremere Antitribu began to seek out Tariq, hoping to recruit him into the Sabbat. After years of failed attempts and many slain warlocks, they discovered Tariq’s dead guardian and were able to sever the connection. Tariq was finally captured and subjected to every torment possible. But after months of torture, Tariq refused to bend and the Tremere antitribu gave up in disgust and instead used a ritual on him that reduced him to a vampire of the thirteenth generation.
Afterwards, they left him in Camarilla territory to be captured and executed. Tariq escaped and began attacks against the havens of various Camarilla kindred. This lead Djuhah, a Seraph of the Black Hand, on his trail. He assigned a pack of Black Hand elite to recruit Tariq at all costs. The pack was to refer to Tariq as their “Dominion” (pack leader). So for now it would appear Tariq commands a permanent Black Hand column. This, in turn, strengthend Djuhahs position within the Black Hand, as he seemed to have converted one of the most feared kindred to their cause.
Since the shattering of the blood curse and the disappearence of the Tremere antitribu, Tariq has learned from the machinations of Djuhah and responded by killing every member of his assigned column and supposedly the Seraph himself. His current whereabouts are unknown.
As 5th GenerationEdit
Apparent Age: Early 30′s
Physical: Strength 7, Dexterity 8, Stamina 6
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 7, Intelligence 6, Wits 8
Talents: Alertness 7, Athletics 6, Brawl 8, Dodge 6, Empathy 2, Intimidation 4, Mimicry 3, Scan 6, Search 3
Skills: Acrobatics 3, Climbing 5, Demolitions 3, Disguise 6, Drive 2, Escapology 3, Fast Draw 4, Firearms 6, Meditation 5, Melee 8, Security 6, Stealth 7, Survival 3, Swimming 2, Traps 6
Knowledges: Alchemy 2, Anthropology 1, Architecture 2, Astronomy 2, Chemistry 3, Cryptography 2, Electronics 2, Geography 2, Investigation 2, Kindred Lore 2, Law 2, Linguistics 2, Literature 2, Mathematics 1, Medicine 2, Occult 5, Philosophy 3, Psychology 3, Theology 3
Disciplines: Auspex 4, Celerity 3, Fortitude 4, Obfuscate 6, Potence 3, Protean 5, Quietus 8, Visceratika 3
Virtues: Conviction 2, Self-Control 5, Courage 6
Morality: Humanity 5
As 13th GenerationEdit
Tariq, the Silent, Black Hand Dominion
Apparent Age: Early 40′s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Alertness 5, Athletics 5, Brawl 5, Dodge 5, Empathy 2, Intimidation 4, Mimicry 3
Skills: Acrobatics 3, Demolitions 3, Disguise 5, Drive 2, Firearms 5, Meditation 5, Melee 5, Security 5, Stealth 5, Survival 3
Knowledges: Academics 5, Cryptography 2, Law 2, Linguistics 2, Occult 5
Disciplines: Auspex 4, Celerity 3, Fortitude 4, Obfuscate 5, Potence 3, Quietus 5, Visceratika 3
Backgrounds: Allies 5, Black Hand Membership 3
Virtues: Conviction 2, Self-Control 3, Courage 5
Morality: Path of Blood 1
- ↑ VTM: The Kindred Most Wanted, p. 68-72 (as 5th generation)
- ↑ VTM: Children of the Night, p. 15-17 (as 13th generation)