Talk:Umbra
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[edit] Dump
Ok took this from the WTA article. I'm dumping it here till I figure out where to put it in the umbra article. Whispering 05:36, 17 March 2006 (UTC)
Next is the Near Umbra, which has little bearing on the real world. It is filled with more bizarre spirits and the Near Realms float in it, like fruit in Jello. These realms are reflections of a single idea, such as Pangaea, a primordial earth where dinosaurs still walk, to Atrocity where the Holocaust never ends and everyone is a victim, to Summer Country, a beautiful land of peace and harmony, to Erebus, a Garou hell that promises eternal torment in its rivers of molten silver.
Farther still is the Deep Umbra which corresponds to space. The Penumbras of other planets rest here as do Realms dedicated to pure thought. Malfeas, the Realm of the Wyrm, rests in the Deep Umbra. Mixed into all these layers are sub realms, Glens, faerie rings, haunted sites, and any number of other bizarre things. The Umbra is ever changing and is considered by some Garou to be the true battlefield on which the Apocalypse will be fought.
The Umbra and real world may seem to be seperate worlds, but they are still linked. Actions in either world echo between the two, sometimes quickly, sometimes slowly and subtly. Chop down a tree in the real world, and eventually its spiritual counterpart will fade to nothingness. Chop it down in the Umbra, and the real world tree will die from spiritual shock.
Spirits that are not tied to physical objects instead of a spiritual correspondence. For example, a spirit of violence may haunt an area with a high crime rate, subtly goading residents to ever more violent acts, and feeding off that violence. A Garou seeking to defeat such a spirit may find its own attempts to attack and destroy it only make the creature stronger. Only by eliminating its source of power can it be defeated. So the Garou might need to spend time trying to bring down the crime rate, counseling battered women, and eliminating gangs in an area in order to get rid of the spirits of violence infesting it. So while physical assault is often the first choice of many Garou, it often will not solve the problem. They cannot focus on the physical fight and ignore the spiritual component.
[edit] Realms
This is a summary page for the entire Umbra. A list of the realms and such found within each particlar section of the Umbra would be better placed on the subpages, like Astral Reaches, Spirit Wilds, True Horizon, and so forth. --Ian 03:07, 24 May 2006 (UTC)