Storyteller System
From the White Wolf Wiki, the most complete White Wolf reference
The Storyteller System is the ruleset published by White Wolf for use in the World of Darkness. Key characteristics are the nine cardinal Attributes, three categories of Abilities, seven Health Levels, a Willpower score, and the use of only d10s in order to resolve conflicts.
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[edit] History
The Storyteller System predominantly saw use in the original World of Darkness and in the Street Fighter RPG.
[edit] First Edition
[edit] Second Edition
[edit] Revised Edition
The Revised Edition was a broad attempt to clean up, standardise and consolidate not only the rules of the World of Darkness games, but also the metaplot and various loose ends. It incorporated a large number of rules changes, many from the Revised Storyteller System, though several key features - variable target numbers, Ability categories, etc. - remained to make a distinction between the two systems.
The Revised Edition was used for the final editions of the World of Darkness games, beginning with Vampire: The Masquerade Revised Edition in 1998. Werewolf and Mage followed, and the Revised system was also used for Hunter: The Reckoning, Mummy: The Resurrection, Demon: The Fallen, the new Dark Ages line, Victorian Age: Vampire and - in further modified form - Orpheus. Changeling: The Dreaming, Wraith: The Oblivion, the minor games and the other historical settings did not get Revised editions; books published for these lines after 1998 rarely made explicit reference to the new rules, but conversions for some, most notably Kindred of the East, were included in the Vampire Storytellers Handbook Revised.
[edit] Other Variations
- The Revised Storyteller System, as seen in the Trinity Universe and Exalted
- The Storytelling System, as seen in the new World of Darkness
- Malcolm Sheppard's Opening the Dark OGL game
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