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|Author||Richard Dansky, Jason Feldstein, C. A. Suleiman and Ari Marmell|
|Art direction:||Richard Thomas|
|Front Cover:||Matt Mitchell|
|Interior Art:||Matt Mitchell, John Cobb, Michael Gaydos, Drew Tucker|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
From the White Wolf catalog:
- Cursed by the Divine
- Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets of a God they may well feel has abandoned them.
- Yet Still Reverent
- Portraying a character who held his faith close to his unbeating heart has always been a challenge. This book looks closely at those Kindred, determining how they exist in the face of their obvious damnation. State of Grace applies real-world faiths to the World of Darkness, making for a realistic point of character development.
An Open WindowEdit
Introduction: Mysterious WaysEdit
A short exposition of the themes of the book.
Chapter One: The Faiths of MenEdit
Details the great world religions and summarizes their theology for reference, along with how Kindred might be influenced by their tenets.
Chapter Two: Tainted BloodEdit
Details how the Kindred adopt these religions for themselves, warping them into sects that adress their own needs. Includes modern infos about the Ashirra.
Chapter Three: Beyond the Ken of MortalsEdit
Details various Kindred-specific religions that bear little to no resemblance to mortal theology.
Chapter Four: Faces of DeathEdit
Presents several vampire-specific religious sects and cults.
Chapter Five: StorytellingEdit
Advice how to incorporate religion and faith into a vampire game.
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Vampire: The Masquerade books
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