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State of Grace

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Author Richard Dansky, Jason Feldstein, C. A. Suleiman and Ari Marmell
Developer: Justin Achilli
Editor: Janice Sellers
Layout: Kieran Yanner
Art direction: Richard Thomas
Front Cover: Matt Mitchell
Interior Art: Matt Mitchell, John Cobb, Michael Gaydos, Drew Tucker
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 2003
Pages: 116
Year: 2002
Publication #: WW2427
Reference #: 1-58846-234-X
PDF: Bullet-pdf.png
Price: $10.99

State of Grace is a character sourcebook for Vampire: The Masquerade. It is a part of the Year of the Damned series of 2002.


From the White Wolf catalog:

Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets of a God they may well feel has abandoned them.
Yet Still Reverent
Portraying a character who held his faith close to his unbeating heart has always been a challenge. This book looks closely at those Kindred, determining how they exist in the face of their obvious damnation. State of Grace applies real-world faiths to the World of Darkness, making for a realistic point of character development.

An Open WindowEdit

Hector Pellegrino, a vampire native to North Carolina, defends his religiousness before his sire.

Introduction: Mysterious WaysEdit

A short exposition of the themes of the book.

Chapter One: The Faiths of MenEdit

Details the great world religions and summarizes their theology for reference, along with how Kindred might be influenced by their tenets.

Chapter Two: Tainted BloodEdit

Details how the Kindred adopt these religions for themselves, warping them into sects that adress their own needs. Includes modern infos about the Ashirra.

Chapter Three: Beyond the Ken of MortalsEdit

Details various Kindred-specific religions that bear little to no resemblance to mortal theology.

Chapter Four: Faces of DeathEdit

Presents several vampire-specific religious sects and cults.

Chapter Five: StorytellingEdit

Advice how to incorporate religion and faith into a vampire game.

Background InformationEdit

Memorable QuotesEdit



Ashirra, Antecaedism, Consumptionism, Deimosianism, Gaianism, Primordia, Xalosek

Previous book:
VTM: Clan Lasombra Trilogy 3: Sacrifices Bullet-fiction
Game Books
Vampire: The Masquerade books
Next book:
VTM: Caine's Chosen: The Black Hand Bullet-pdf Bullet-nip

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