Sprights are a type of simple, well-meaning hobgoblin.
Overview[]
“ | Um… Maybe through that bog? I’m pretty sure it’s not dangero… oh, look, vileshrikes! | ” |
Rarely more than a few inches tall, sprights occupy the bottom rung of the Hedge food chain. These creatures are not precisely stupid, but they are poor planners and are less than capable of influencing the world around them. In spite of their foibles, they are mostly good at heart, using their instinctive knowledge of the Hedge to, say, direct an injured changeling to a healing goblin fruit such as amaranthine. Those who manage to raise sprights' ire will find that, after simply leaving them alone for a time, they will have forgotten whatever incident sparked the anger.
Character Sheet[]
Mental Attributes: Intelligence 1, Wits 3, Resolve 2
Physical Attributes: Strength 1, Dexterity 4, Stamina 3
Social Attributes: Presence 4, Manipulation 4, Composure 1
Mental Skills: Crafts 1, Medicine 3, Occult (The Hedge) 3
Physical Skills: Athletics (Flight) 4, Brawl 1, Larceny 2, Survival 3, Weaponry 1
Social Skills: Animal Ken (Hedge Beasts) 4, Empathy 5, Expression 3, Persuasion 2, Socialize 3
Merits: Danger Sense, Fighting Finesse (Improvised), Fast Reflexes 2, Harvest 5
Willpower: 3
Initiative: 5
Defense: 3
Speed: 10/15 (Species factor 5, 10 in flight)
Health: 4
Wyrd: 6
Contracts: Choose five to 20 dots’ worth. Especially appropriate Contracts include Dream — Pathfinder; Hearth — Any; Fleeting Spring — Any but Wyrd-Faced Stranger; Eternal Spring — Any; Fleeting Summer — Any; Eternal Summer — Any; Fleeting Autumn — Any but Mein of the Baba Yaga; Eternal Autumn — Any; Fleeting Winter — Any; Eternal Winter — Any
Normally, inappropriate Contracts would include all Mirror, Smoke or Artifice Contracts, the Goblin Contract Fool’s Gold, or any others dealing with making things falsely seem to be other than they are.
Glamour/per Turn: 15/6
Weapons/Attacks:
Type | Damage | Range | Dice Pool | Special |
---|---|---|---|---|
Brawl | 0(B) | — | 2 | — |
Melee | 0(L) | — | 4 | Tiny Weapons |
Special Limitation – Tiny Weapons: Because of their size, sprights are limited to weapons that are too small to inflict serious damage. These may include sharpened sticks, thorny twigs, shards of glass, sharp stones or even (should sprights have access to them) miniature blades. While sprights instinctively know how to use their tiny slashing attacks to their best advantage, their weapons themselves are capped at a four-dice pool.
References[]
- CTL: Autumn Nightmares, p. 135-136