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|Authors:||Conrad Hubbard, Heather Grove, Scott Taylor|
|Additional Writing:||Jess Heinig and Chris Nasipak|
|Art Direction:||Aileen Miles|
|Interior Art:||Langdon Foss, Matthew Mitchell, Ron Spencer|
|Cover Art:||David Leri|
|Front and Back Cover Design:||Becky Jollensten|
|Layout and Typesetting:||Becky Jollensten|
|Special Thanks:|| Conrad "Webslave" Hubbard, who put things in order and even got everyone chatting about it.|
Kraig "Tingly" Blackwelder, for sharing his journeys into weekend retreats in exquisite detail.
John "Oedipus" Chambers, for his reaction to Kraig's journeys.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||October 16, 2000|
|Publication #:||WW 04254|
|Reference #:||ISBN 1-56504-439-8|
From the White Wolf catalog:
- Small Miracles
- Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards, visionaries or psychics, these crafty humans are more than mere mortals.
- Great Potential
- Revised and updated, this volume elaborates on the powers of subtle sorcery in the new Mage Revised Edition line. Here you'll find rules for the various Paths of study, sorcerous Rituals and the Merits and Flaws of visionaries, mediums, and sensitives. Plus, techno-sorcery, exceptional science, psychic phenomena, magical heritage and more, all under one cover at last and suited for those who are a little more than human but still careful enough to escape the scourge of Paradox.
Prologue: Green for the EarthEdit
Chapter One: The Twilight WorldEdit
Chapter Two: Sorcerous SocietiesEdit
Chapter Three: Character CreationEdit
Chapter Four: Paths and RitualsEdit
Chapter Five: Psychic PhenomenaEdit
Chapter Six: StorytellingEdit
Ancient Order of the Aeon Rites, Asatru Futhark, Balambob, Bata'a, Children of Osiris (MTAs), Cult of Isis, Cult of Mercury, Dozen Priests of the Pythian Order, Fenian, Friends of Foster, Hedge magic, Insight Investments, Linear magic, Maison Liban, Marsh Institute, Mogen Ha Chav, Nebuu-afef, Nephite Priesthood, Numina (MTAs), Psychic, Seven Thunders, Silver Portal, Sorcerer, Star Council, Thul'hun, Uzoma
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Mage: The Ascension books
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Art of Mage: The Ascension