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Sorcerer Revised

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04254
Authors: Conrad Hubbard, Heather Grove, Scott Taylor
Additional Writing: Jess Heinig and Chris Nasipak
Development: Jess Heinig
Editing: John Chambers
Art Direction: Aileen Miles
Interior Art: Langdon Foss, Matthew Mitchell, Ron Spencer
Cover Art: David Leri
Front and Back Cover Design: Becky Jollensten
Layout and Typesetting: Becky Jollensten
Special Thanks: Conrad "Webslave" Hubbard, who put things in order and even got everyone chatting about it.
Kraig "Tingly" Blackwelder, for sharing his journeys into weekend retreats in exquisite detail.
John "Oedipus" Chambers, for his reaction to Kraig's journeys.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: October 16, 2000
Pages: 128
Year: 2000
Publication #: WW 04254
Reference #: ISBN 1-58846-439-8
Price: $17.95 U.S.

Sorcerer Revised is a supplement for Mage: The Ascension about the sorcerers, hedge wizards, psychics, and others who practice magic without being Awakened and unrestricted by Paradox.

SummaryEdit

From the White Wolf catalog:

Small Miracles
Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards, visionaries or psychics, these crafty humans are more than mere mortals.
Great Potential
Revised and updated, this volume elaborates on the powers of subtle sorcery in the new Mage Revised Edition line. Here you'll find rules for the various Paths of study, sorcerous Rituals and the Merits and Flaws of visionaries, mediums, and sensitives. Plus, techno-sorcery, exceptional science, psychic phenomena, magical heritage and more, all under one cover at last and suited for those who are a little more than human but still careful enough to escape the scourge of Paradox.

Prologue: Green for the EarthEdit

IntroductionEdit

Chapter One: The Twilight WorldEdit

Chapter Two: Sorcerous SocietiesEdit

Chapter Three: Character CreationEdit

Chapter Four: Paths and RitualsEdit

Chapter Five: Psychic PhenomenaEdit

Chapter Six: StorytellingEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Ancient Order of the Aeon Rites, Asatru Futhark, Balambob, Bata'a, Children of Osiris (MTAs), Cult of Isis, Cult of Mercury, Dozen Priests of the Pythian Order, Fenian, Friends of Foster, Hedge magic, Insight Investments, Linear magic, Maison Liban, Marsh Institute, Mogen Ha Chav, Nebuu-afef, Nephite Priesthood, Numina (MTAs), Psychic, Seven Thunders, Silver Portal, Sorcerer, Star Council, Thul'hun, Uzoma

Previous book:
MTAs: Dragons of the East Bullet-pdf
Game Books
Mage: The Ascension books
Next book:
Art of Mage: The Ascension

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