|Written by:||Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg, Lucien Soulban|
|Additional Material:||Alan I. Kravit|
|Developed by:||Justin Achilli|
|Art Director:||Richard Thomas|
|Layout & Typesetting:||Becky Jollensten|
|Interior Art:||Mike Danza, Troy Nixey, Christopher Shy|
|Front Cover Art:||Christopher Shy|
|Front & Back Cover Design:||Becky Jollensten|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||August 20, 2001|
|Publication #:||WW 02421|
|Reference #:||ISBN 1-58846-217-X|
|Price:|| Print: $20.39|
From the White Wolf catalog:
Introduction: Something Wicked This Way ComesEdit
A discussion of what it means to be a heretic among the Kindred, as well as tips for employing them as Storyteller characters, and a lexicon of heretical terms.
Chapter One: Sins of MoralityEdit
An essay by the sixth generation Brujah, Nehemiah, on Kindred morality, including his thoughts on the Paths of Enlightenment, the nature of Wights (vampires whose Beasts assume control) and his own quest for Golconda. Details of three new Paths of Enlightenment follow his essay: the Path of the Scorched Heart, the Path of Self-Focus and the Path of Harmony.
Chapter Two: Sins of SocietyEdit
A discussion of vampires who stray from the norms of vampire society: the Autarkis, Anarchs and defectors who attempt to leave their Sect for another. Also includes background on the social context of diablerie.
Chapter Three: Sins of DiscretionEdit
A treatise on the nature and establishment of cults, written by a mystery author and delivered to a young vampire by Smiling Jack. It reveals "the Destroyer", the author's personification of the hubris that will destroy a vampire if she sets herself above mortals. The author considers it most likely by creating a blood cult and breaking the Masquerade, though after discusses various famous cults the author goes on to provide instructions on starting your own, before finally (perhaps ironically) inviting the reader to join him.
Chapter Four: Sins of PowerEdit
The dark paths to power taken by the Kindred, including new Dark Thaumaturgy paths (introducing a system of prices paid to demons for the knowledge), forbidden blood magic rituals which are not infernal in origin, and some Merits and Flaws relevant to the topics discussed in Sins of the Blood.
Appendix: A Conspiracy of SinnersEdit
Descriptions of several groups who fit the description of heretics, from the Red Rose Sabbat pack, infernalist organised criminals, to the Thrill Kill Club, a loose confederation of autarkis who live unlife to the bloody fullest – the Masquerade be damned.
"These secrets are open renunciations of the culture that surrounds the undead. Welcome to the lonely path."
— From the frontispiece
"And there is the old riddle of our existence, 'A beast I am lest a beast I become.' The seeker of Golconda responds to this riddle with a resounding 'No.'"
— Nehemiah, as he begins the tale of his own quest for redemption
- Nehemiah - Brujah seeker of Golconda
- Smiling Jack - Brujah legend and troublemaker
- Palmer Ward - head of a coterie of Malkavian double agents
Humanity (VTM), Golconda (VTM), Autarkis, Anarchs, Camarilla (VTM), Sabbat, Tradition (VTM), Sect, Diablerie (VTM), Amaranth (VTM), Blood Cult, Infernalism (cWOD), Dark Thaumaturgy, Thaumaturgy (VTM), Ritual (VTM), Koldunic Sorcery, Assamite Sorcery, Detroit (cWOD), Mithras (VTM), Serapis
| Previous release:|
VTM: Gilded Cage
| Game Books|
Vampire: The Masquerade books
| Next release:|