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Sihr

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Sihr (meaning 'spell' in Arabic) is a Discipline of blood magic practiced widely in the Islamic world. In the Dark Ages, its difference with other forms of blood magic was that its user needed to have a high Road rating in the Path of Community or Road of Heaven to perform the magic.

StructureEdit

While Thaumaturgy and other forms of blood magic are considered to be blasphemy in Islam (as they seek a power other than God's to aid someone), many of the practitioners of Sihr believes that Sihr's power comes through God only. Casting spells usually relies on prayers that are used as incantations.

Sihr was a creation of Tarique al-Hajj, who supposedly studied with Ahl-i-Batin mages to erect the wards that contain the Keening, and the Assamite Sorcerer Khalid al-Munir. They taught it to their progeny and disciples and even in the Final Nights, the Hajj practice Sihr. Outside the bloodline, however, it has fallen out of use, being replaced by the more versatile Thaumaturgy or incorporated into Assamite Sorcery.

PathsEdit

The following paths are unique to Sihr:

Gifts of Faith[1]Edit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Voice of God: Allows to inspire confidence in listeners
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Presence of God: Briefly exert one's will over a target
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Spirit of God: Pulls a vampire out of Frenzy
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Wrath of God: Calming those who hear the casters voice
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Fist of God: Forces others to submit to the caster, or suffer Bashing Damage

Gifts of the Heart[2]Edit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Wisdom from God: Allows to use vitae to enhance mental attributes
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insight from God: Gain knowledge of the targets background
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Authority of the Prophet: Compels the target to obey a single command
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Voice of the Prophet: Communicate over great distances with a known target
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Fire of Faith: Injuring a target both physically and mentally, sapping his willpower and inflicting aggravated damage

Additionally, Sihr taught Paths acknowledged by other blood magicians

ReferencesEdit

^  Gifts of Faith

Gifts of Faith Veil of Night Pg. 161-163

^  Gifts of the Heart

Gifts of the Heart Veil of Night Pg. 163-164

Vampire: The Masquerade Disciplines

Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimonion · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Obtenebration · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Spiritus · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika

Blood Sorcery:

Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Ogham · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Sorcery, Koldunic · Sorcery, Setite · Wanga

Defunct:

Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Striga

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