Scott Levin










Dr. Harry Hirsch


Olivia Debray (1929)





Scott Levin was the Malkavian Primogen of Washington D.C.


Few is known about Levins past, but the common theory is that he was an inventor during the late 1800s, who happened to meet a vampire at the wrong time. Levin spends most of his time in his Haven, with only his computer and his personal ghoul as companions.

Levin has a strong connection to the Malkavian Madness Network, which makes conversations with him difficult for outsiders, as he continuously loses trail of his thoughts even mid-sentences. For this reasons, he prefers computers before other sentient beings, as electric devices one of the few things were he can stay focused.

When he works on a computer or surfs the Internet, his mind becomes razor-sharp and he is able to communicate a great deal of information both from the Internet and the Cobweb. Levin spends most of his free time programming viruses and keeping tabs on other systems, including the CIA and other government agencies. He rarely enters Elysium, but keeps correspondence to his Clan and the prince via E-mail.

Levin has six phone lines in his house, all of which connect to difference on-line services and BBS’s, including the CIA’S boards. His screen name differs  depending on the month, but usually it’s a variant of Golconda. Levin designs viruses, regularly cracks passwords and keeps tabs on dozens of computer systems.

Scott exerts himself as little as possible. He wears only one color: all of his clothes are subtle shades of gray. He has straight, shoulder-length dirty-blond hair which almost never stays in place. When he has to get up, he stands about 5’9”. Though his body is emaciated, his pale blue eyes stand out strikingly. 

Character SheetEdit

Scott Levin
Sire: Dr. Harry Hirsch
Nature: Plotter
Demeanor: Confidant
Generation: 9th
Embrace: 1881
Apparent Age: 34
Physical: Strength 1, Dexterity 1, Stamina 5
Social: Charisma 5, Manipulation 2, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 4
Talents: Alertness 2, Empathy 3, Leadership 2, Subterfuge 3
Skills: Crafts (Repair) 5, Drive 1, Etiquette 1, Firearms 1, Security 4, Stealth 4
Knowledges: Bureaucracy 3, Computer 4, Finance 2, Investigation 4, Law 2, Linguistics 1, Medicine 3, Occult 3, Politics 3, Science 5
Disciplines: Auspex 5, Dominate 4, Fortitude 1, Obfuscate 4
Backgrounds: Contacts 5, Influence 4, Retainers 2, Status 4
Virtues: Conscience 5, Self-Control 5, Courage 4
Morality: Humanity 7
Willpower: 8


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