-Angel of Caine
-6th (through Diablerie)
- Jan Pieterzoon, private journal entry, End Games
Sascha Vykos, born as Myca Vykos, is the signature character of the Tzimisce clan in Vampire: The Masquerade and Dark Ages: Vampire. This androgynous character - a Noddist scholar, Tzimisce scientist and Cainite monster - has long been a staunch supporter of Sabbat freedom, and act as its chief torturer.
A musician with a scalpel, Sascha understands the nuances of every physical sensation and the nerves best suited to receive its ministrations. It is also a creature of learning, with a collection of books and artifacts to humble the halls of all academia.
Sascha's enemies, including the Gangrel Beckett and the Malkavian Anatole, believe it holds cult-status within the Sabbat, wherein sect members emulate its actions. In truth, however, Sascha is a monster beyond its own years. Few could ever understand the grand schemes of the Sabbat's ronin priscus.
Sascha Vykos, named Myca Vykos in the years before its self-inflicted castration, lived an enviable existence in the glorious Byzantine Empire. Born to royalty in the Carpathians before the turn of the first millennium, Myca seemed destined for greatness from a young age. As a child, his fits and visions brought him to the attention of House Tremere within the Order of Hermes. He learned the basics of spellcraft and proved such an adept student that he inspired jealousy in the magus Goratrix. Goratrix's later attempt to betray Myca to Tzimisce Cainites backfired, and the young boy found himself among the Fiends.
Eventually, Myca came to hate his clan and fled to Constantinople with the aid of his sire, Symeon, a Tzimisce renegade. The great books of Alexandria became Myca's silent teachers while the political juggernauts within the Byzantine courts taught him the subtleties of influence. Like the other Cainites of the city, however, Myca became enamored with the Toreador Michael and the Methuselah's delusions of divinity.
Alas, neither Constantinople nor Michael lasted. When the Fourth Crusade destroyed the city, both Myca and his sire fled to the Balkan strongholds of their Tzimisce brethren. Although they left Michael's legacy behind, his reach would greatly affect Myca even after the Methuselah's Final Death. During Myca's years in Constantinople, Michael encouraged Myca's thirst for knowledge. It was his intent to make the young Tzimisce a walking record of Constantinople, Michael's vision of Heaven on Earth. Unbeknownst to Myca, the Toreador Methuselah instilled him with this vision and with a need to preserve Constantinople's legacy. Myca became Michael's architect, building a new kingdom without the mistakes of the past.
Myca carried out Michael's dreams by crafting a living empire of flesh rather than stone. His city was to be a community of Cainites founded on pillars of blood and bone. His participation in the Sabbat's formation was the first step toward that goal. During the antitribu uprising, better known as the Anarch Revolt, the anarchs attacked the elders' strongholds to destroy everything associated with their former masters. Myca, on the other hand, played the monster while torturing Symeon - repeatedly absorbing and regurgitating his sire before the final act of diablerie - but also took the role of scholar when he saved books at risk to his own existence. During the uprising, Myca aided his allies, Lugoj and Velya, and proved pivotal aid to the nascent Sabbat movement as priscus.
Over the centuries, Sascha - for that is what Myca renamed itself shortly after leading an assault on the village of Thorns - has served its sect as scholar and warrior. In both roles, it acts as wandering priscus, though its manner of advising regional cardinals seems more akin to making strong "suggestions" than polite recommendations. As scholar, it maintains ancient libraries and repositories across the Balkan states. In this role, Sascha is an ally to the old-guard Sabbat who appreciate the strength of knowledge. As warrior, however, Sascha is also a frightening tool of retribution. With mastery over Vicissitude and Thaumaturgy, it can best most adversaries. Generally, though, it prefers to capture foes rather than kill them. Many of Sascha's prisoners have endured sessions of alternating torture and ecstatic pleasure that last for decades. Its victims are often unsure whether they are undergoing torture or rape.
In the early nights of the struggle, Sascha remained among the few Tzimisce who did not abandon their Carpathian keeps to the growing Camarilla. Unlike many of its Sabbat colleagues, Sascha appreciated and understood the necessity of employing mortals for Cainite gain. Many sect members, particularly the younger ones, scoffed at the use of kine, but Sascha knew that the Camarilla grew strong in influence and territory because of their reliance on mortal society. Sascha chose to fight Hardestadt and the Camarilla lynchpins at their own game, through mortal proxies. It sponsored the Uskoks, Senj corsairs and Habsburg-supported pirates, in attacking the Venetian and Ottoman shipping lanes. Most often, these pirates plundered for greed, but Sascha occasionally employed them to attack Cainite-sponsored vessels in the hopes of kidnapping and questioning the ghouls of rivals. Eventually, however, Sascha’s interests drifted away from playing the Jyhad, only to reemerge from seclusion during the first Sabbat Civil War.
During its time away from the politica affiars of the Sabbat, Vykos' skill with the witchcraft of the heinous Tremere were stronger than ever, and allied Tzimisce suspected Sascha had grown in knowledge under the tutelage of Kupala during its stay in the Old Country. With the signing of the Purchase Pact, Sascha seemed driven in new directions with a thirst for arcane knowledge and archeology. Throughout the late 19th and early 20th centuries, it sponsored (financially) dozens of expeditions into Egypt, Greece and the Middle East. On the very rare occasion, it even joined the odd dig in the Holy Land, Lebanon or Syria. This did not distract it from its duty, however, for during the Second Sabbat Civil War, Sascha served Regent Gorchist by eliminating the sect’s more troublesome dissenters. For Sascha’s role in the struggle, the signing of the revised Code of Milan also saw its appointment to the position of priscus. As such, it now travels the world on behalf of the Sabbat, dealing with trouble as it sees fit.
In this violent facet, Sascha appeals to the younger Sabbat. Collectively, in turn, the Sabbat is a weapon for Sascha, a living battlement against the rapacious Antediluvians - the adversaries in Sascha's morality play. Every death it inflicts strengthens the Sabbat's position; every splatter of blood is part of God's portrait; every agonizing cry is a nail in Heaven's unliving city. That is why it knows how each nerve screams, how much blood flows from specific wounds and how much fat it can rob from a mortal body before death.
Sascha’s preoccupation with archeology and the occult is not an undirected thirst for such vagaries as knowledge and power. Sascha seeks to recapture Michael’s full lessons and dreams, which fade further from its thoughts each passing year. When Constantinople fell, its Christian (and later Muslim) invaders scattered much of its wealth and wisdom throughout the Western Hemisphere and the Near East. Sascha surmises that the full scope of Michael’s vision rests somewhere with Constantinople’s stolen legacy. Recently, however, Sascha has come to believe that Michael’s legacy lies hidden in others such as itself. Now Sascha seeks to recapture that knowledge by diablerizing the few remaining survivors of Constantinople. This includes the Gangrel Baron Thomas Feroux, the Nosferatu Malachite and, most importantly, the Dracon himself. Whether this proves Sascha’s greatest coup or the beginning of its fall remains to be seen.
Sascha Vykos, Caine’s Angel (Myca Vykos, Alexei) 
Apparent Age: Indistinguishable
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 6, Manipulation 4, Appearance 7
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 5, Empathy 1, Interrogation 7, Intimidation 5, Intrigue 4, Leadership 3, Style 6, Subterfuge 4
Skills: Animal Ken 2, Archery 2, Body Crafts 6, Etiquette 3, Herbalism 3, Melee (Knife) 4, Performance 2, Research 5, Ride 3, Stealth 2, Survival 3
Knowledges: Academics 4, Area Knowledge (Europe) 6, Camarilla Lore 4, Finance 2, Hearth Wisdom 2, History 6, Investigation 3, Law 1, Linguistics 6, Medicine 5, Occult 5, Politics 4, Sabbat Lore 6
Disciplines: Animalism 4, Auspex 4, Celerity 2, Dominate 5, Fortitude 3, Presence 4, Thaumaturgy 5, Vicissitude 7
Thaumaturgical Paths: Lure of Flames 5, Path of Blood 5, Movement of the Mind 2
Backgrounds: Allies 3, Contacts 3, Herd 5, Resources 5, Retainers 6, Rituals 5, Sabbat Status 5
Virtues: Conviction 5, Self-Control 4, Courage 5
Morality: Path of Death and the Soul 9